Commit Graph
8 Commits
Author SHA1 Message Date
itsmattkc d25dda5275 removed all dependence on NodeOutputs
If Nodes only have the one output, we don't need to do so much differentiation
between them. Previous iteration used outputs as like a distinct function
within a Node (e.g. length output would return one result, buffer output would
produce a different result - each run different code to produce their results).
Now in this iteration, it's more accurate to say a Node is just one function
(which seems more appropriate for a node system anyway).
2019-12-06 00:23:26 +11:00
itsmattkc f424d8b44e rewrote renderers where necessary for new node structure
Largely conforming renderers to new NodeValue system. Code seems a lot cleaner
this way which is a nice advantage. Likely non-functional as this won't
compile just yet and still needs probably another day or two of testing to get
it back to where it was before.
2019-12-05 03:53:52 +11:00
itsmattkc 87394f0c2a conformed renderworkers to new decoder retrieval functions 2019-11-30 02:52:11 +11:00
itsmattkc d5b1768d70 reimplement Q_DISABLE_COPY_MOVE for full compatibility with versions < 5.13
I was under the impression Q_DISABLE_COPY_MOVE was a much older function than
it is. Since we historically target 5.6 and these functions are small
convenience functions, I just implemented them in the actual codebase.
2019-11-24 14:57:57 +09:00
itsmattkc 289cb889ef removed declaration of function removed in previous commit 2019-11-24 02:05:44 +09:00
itsmattkc 7385e3dc56 fixes jitters by using signals/slots to pass image buffers around
Updating values rapidly would cause strange jitters as a
byproduct of the viewer trying to update from the renderer while
it was still working. Rather than the viewer trying to access the
the renderer, we now send textures in the initial update signal
to keep everything synchronized.
2019-11-18 02:14:54 +09:00
itsmattkc 40b3879440 overhauled render classes to support video AND audio
Major refactoring work to try sharing as much code as possible between the
video renderers and audio renderers, as well as make them as
platform-independent as possible.
2019-11-15 13:50:58 +09:00
itsmattkc 7a6dd02e5b furthered development of audio renderers
Mostly reimplementing functions from other workers to produce audio samples
2019-11-11 11:35:01 +09:00