Commit Graph
73 Commits
Author SHA1 Message Date
itsmattkc a8bb3a9880 opengl: replace all texture2Ds with texture
No idea how this passed through the cracks but oh well
2022-03-24 09:30:53 -07:00
itsmattkcandThomas Wilshaw a4056d8454 Upgrade to OpenGL ES 3.2 (#1879)
* upgrade to opengl 3.2

* cornerpin: no need for hack

* renderer: Update OCIO shader language to ES 3.0

Co-authored-by: Thomas Wilshaw <thomaswilshaw@gmail.com>
2022-03-20 11:17:18 -07:00
itsmattkc 4476a8d858 consolidate cpu optimizations into single header 2022-01-22 17:15:23 -08:00
itsmattkc d88b7f35ce [skip ci] revise comment in math node 2022-01-07 16:21:39 -08:00
itsmattkc fbed81bb98 math: ensure alpha remains in 0.0-1.0 range 2022-01-07 16:16:59 -08:00
itsmattkc 21165cb2ff implemented node flags 2021-12-19 13:19:31 -08:00
itsmattkc f4db7cd330 fixed untranslated line in trig node 2021-11-12 11:06:28 -08:00
itsmattkc e12e5db760 try sse wrapper for neon instructions 2021-10-25 12:30:47 -07:00
itsmattkc 55e87bae95 mathnode: fix macro issue 2021-10-18 21:37:36 -07:00
itsmattkc 382d464952 math: fix linker error 2021-10-16 10:39:49 -07:00
itsmattkc a064ce0c94 mathnodebase: use func ptr instead of switch inside loop 2021-10-14 00:49:08 -07:00
itsmattkc 1eb5e44502 use sse instructions for volume/math 2021-10-13 17:15:47 -07:00
itsmattkc 8a4e992214 minor formatting 2021-10-13 17:00:43 -07:00
itsmattkc 7ba5dca4ab renderer: always hash along edges 2021-09-19 23:11:20 -07:00
itsmattkc 67c7c71ca2 implemented "value hints" for choosing output values to use 2021-09-17 20:56:53 -07:00
itsmattkc e08f2f9c34 more missing lines 2021-09-07 23:16:46 -07:00
itsmattkc b07bccb7dc nodes: revert to single output 2021-09-07 22:01:36 -07:00
itsmattkc a0706a78d8 nodes: implemented core of manual table value selection 2021-09-07 15:27:07 -07:00
itsmattkc df4138e5be node: provide convenience function for signing hashes with ID 2021-07-29 13:22:40 -07:00
itsmattkc 2d17173a38 mathbase: other corrections for gl es 2.0 2021-06-07 00:58:04 +10:00
itsmattkc 8d18a8d9d8 mathbase: replace texture() calls 2021-06-07 00:50:33 +10:00
itsmattkc 445d276cd0 nodes: further optimized merge node to passthrough RGB blend textures 2021-04-23 11:01:08 +10:00
itsmattkc 74ad4110be transform: hash the generated matrix
Making an exception for the transform node, we use a slightly
heavier hash to save more rendering time later.

Fixes #1560
Addresses some of #1360
2021-04-22 18:01:26 +10:00
itsmattkc 77d4b18a60 updated copyright year for 2021 [skip ci] 2021-04-17 18:56:50 +10:00
itsmattkc 210eb86cd2 nodes: fixed hashing issues 2021-04-11 18:54:22 +10:00
itsmattkc cb75e37e77 moved several files around
Mostly moved classes that became node derivatives into the node/ folder.
2021-04-08 12:15:59 +10:00
itsmattkc fb410e7c96 use vectors for sample buffers rather than raw ptr arrays 2021-03-17 11:54:14 +11:00
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
itsmattkc 8497c6589c further merge hash optimizations 2021-01-18 12:04:03 +11:00
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc 8a869d0393 use QObject property system now that i know how to signal them 2020-11-27 10:10:24 +11:00
itsmattkc a6d382f4d4 further improved gizmos 2020-11-22 18:21:24 +11:00
itsmattkc 54cd244801 nodes: added distort nodes
Adds nodes for cropping and transforming
2020-11-22 11:34:37 +11:00
itsmattkc 065fc9e10e miscellaneous shader changes
Since sequence resolution is provided to the nodes now, it no longer needs to be a global in the shaders
Removed some unused shaders
Added default params to ShaderCode to allow skipping types that aren't used
2020-11-22 10:31:37 +11:00
itsmattkc dcf56781b4 removed version macros from shaders and add automatically in compile step 2020-11-19 14:36:05 +11:00
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc d241090a9f finally updated the copyright year 2020-11-17 20:13:22 +11:00
itsmattkc 15a29288aa added Q_OBJECT macro to classes that were missing it 2020-11-17 19:13:16 +11:00
itsmattkc 1b9bf6d92c switched many QLists for QVectors
Minor optimization
2020-11-16 16:17:43 +11:00
itsmattkc 1dd7e24920 merge: removed debug line 2020-11-16 02:01:51 +11:00
itsmattkc bb1f16c8e1 merge: don't merge if the blend texture is RGB 2020-11-15 22:47:10 +11:00
itsmattkc 0429e70fe0 merged all drawing functions into a single shader processing function 2020-11-10 15:50:13 +11:00
itsmattkc f9af69ca81 mathbase: use sample indices and copy rather than zeroing out 2020-09-21 04:15:52 +10:00
itsmattkc 6309b8fbb7 math: fixed power function
Corrected shader code and fixed bug in widget bridge that reported an
incorrect index.
2020-07-17 12:33:28 +10:00
itsmattkc ab74c1579e mathnode: temporarily disable identity matrix detection
This code was faulty and needs extra functionality elsewhere to
actually work correctly.
2020-06-19 02:44:26 +10:00
itsmattkc 282824ac49 volume: base off math node
Shares code with math node rather than having it twice.
2020-06-13 18:13:07 +10:00
itsmattkc af5097bf5f nodes: revert shader ID to string
Much easier to manage this way and fixes a compile issue on several
platforms.
2020-06-12 16:02:29 +10:00
itsmattkc 7b9764254d math: generate alpha channel only if multiplying a texture by a matrix 2020-06-12 03:44:23 +10:00
itsmattkc e2e8a6859c renderer: updated audio to work with minor node overhaul 2020-06-12 03:28:43 +10:00