itsmattkc
a8bb3a9880
opengl: replace all texture2Ds with texture
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No idea how this passed through the cracks but oh well
2022-03-24 09:30:53 -07:00
itsmattkc and Thomas Wilshaw
a4056d8454
Upgrade to OpenGL ES 3.2 ( #1879 )
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* upgrade to opengl 3.2
* cornerpin: no need for hack
* renderer: Update OCIO shader language to ES 3.0
Co-authored-by: Thomas Wilshaw <thomaswilshaw@gmail.com >
2022-03-20 11:17:18 -07:00
itsmattkc
4476a8d858
consolidate cpu optimizations into single header
2022-01-22 17:15:23 -08:00
itsmattkc
d88b7f35ce
[skip ci] revise comment in math node
2022-01-07 16:21:39 -08:00
itsmattkc
fbed81bb98
math: ensure alpha remains in 0.0-1.0 range
2022-01-07 16:16:59 -08:00
itsmattkc
21165cb2ff
implemented node flags
2021-12-19 13:19:31 -08:00
itsmattkc
f4db7cd330
fixed untranslated line in trig node
2021-11-12 11:06:28 -08:00
itsmattkc
e12e5db760
try sse wrapper for neon instructions
2021-10-25 12:30:47 -07:00
itsmattkc
55e87bae95
mathnode: fix macro issue
2021-10-18 21:37:36 -07:00
itsmattkc
382d464952
math: fix linker error
2021-10-16 10:39:49 -07:00
itsmattkc
a064ce0c94
mathnodebase: use func ptr instead of switch inside loop
2021-10-14 00:49:08 -07:00
itsmattkc
1eb5e44502
use sse instructions for volume/math
2021-10-13 17:15:47 -07:00
itsmattkc
8a4e992214
minor formatting
2021-10-13 17:00:43 -07:00
itsmattkc
7ba5dca4ab
renderer: always hash along edges
2021-09-19 23:11:20 -07:00
itsmattkc
67c7c71ca2
implemented "value hints" for choosing output values to use
2021-09-17 20:56:53 -07:00
itsmattkc
e08f2f9c34
more missing lines
2021-09-07 23:16:46 -07:00
itsmattkc
b07bccb7dc
nodes: revert to single output
2021-09-07 22:01:36 -07:00
itsmattkc
a0706a78d8
nodes: implemented core of manual table value selection
2021-09-07 15:27:07 -07:00
itsmattkc
df4138e5be
node: provide convenience function for signing hashes with ID
2021-07-29 13:22:40 -07:00
itsmattkc
2d17173a38
mathbase: other corrections for gl es 2.0
2021-06-07 00:58:04 +10:00
itsmattkc
8d18a8d9d8
mathbase: replace texture() calls
2021-06-07 00:50:33 +10:00
itsmattkc
445d276cd0
nodes: further optimized merge node to passthrough RGB blend textures
2021-04-23 11:01:08 +10:00
itsmattkc
74ad4110be
transform: hash the generated matrix
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Making an exception for the transform node, we use a slightly
heavier hash to save more rendering time later.
Fixes #1560
Addresses some of #1360
2021-04-22 18:01:26 +10:00
itsmattkc
77d4b18a60
updated copyright year for 2021 [skip ci]
2021-04-17 18:56:50 +10:00
itsmattkc
210eb86cd2
nodes: fixed hashing issues
2021-04-11 18:54:22 +10:00
itsmattkc
cb75e37e77
moved several files around
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Mostly moved classes that became node derivatives into the node/ folder.
2021-04-08 12:15:59 +10:00
itsmattkc
fb410e7c96
use vectors for sample buffers rather than raw ptr arrays
2021-03-17 11:54:14 +11:00
itsmattkc
d7c5ac4b44
implement entire project in nodes
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Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00
itsmattkc
81c1922911
use strings to connect nodes
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This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
itsmattkc
8497c6589c
further merge hash optimizations
2021-01-18 12:04:03 +11:00
itsmattkc
181235f6ce
began new infrastructure
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Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.
Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc
8a869d0393
use QObject property system now that i know how to signal them
2020-11-27 10:10:24 +11:00
itsmattkc
a6d382f4d4
further improved gizmos
2020-11-22 18:21:24 +11:00
itsmattkc
54cd244801
nodes: added distort nodes
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Adds nodes for cropping and transforming
2020-11-22 11:34:37 +11:00
itsmattkc
065fc9e10e
miscellaneous shader changes
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Since sequence resolution is provided to the nodes now, it no longer needs to be a global in the shaders
Removed some unused shaders
Added default params to ShaderCode to allow skipping types that aren't used
2020-11-22 10:31:37 +11:00
itsmattkc
dcf56781b4
removed version macros from shaders and add automatically in compile step
2020-11-19 14:36:05 +11:00
itsmattkc
75d4cd899b
use hardcoded namespace
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The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc
d241090a9f
finally updated the copyright year
2020-11-17 20:13:22 +11:00
itsmattkc
15a29288aa
added Q_OBJECT macro to classes that were missing it
2020-11-17 19:13:16 +11:00
itsmattkc
1b9bf6d92c
switched many QLists for QVectors
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Minor optimization
2020-11-16 16:17:43 +11:00
itsmattkc
1dd7e24920
merge: removed debug line
2020-11-16 02:01:51 +11:00
itsmattkc
bb1f16c8e1
merge: don't merge if the blend texture is RGB
2020-11-15 22:47:10 +11:00
itsmattkc
0429e70fe0
merged all drawing functions into a single shader processing function
2020-11-10 15:50:13 +11:00
itsmattkc
f9af69ca81
mathbase: use sample indices and copy rather than zeroing out
2020-09-21 04:15:52 +10:00
itsmattkc
6309b8fbb7
math: fixed power function
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Corrected shader code and fixed bug in widget bridge that reported an
incorrect index.
2020-07-17 12:33:28 +10:00
itsmattkc
ab74c1579e
mathnode: temporarily disable identity matrix detection
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This code was faulty and needs extra functionality elsewhere to
actually work correctly.
2020-06-19 02:44:26 +10:00
itsmattkc
282824ac49
volume: base off math node
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Shares code with math node rather than having it twice.
2020-06-13 18:13:07 +10:00
itsmattkc
af5097bf5f
nodes: revert shader ID to string
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Much easier to manage this way and fixes a compile issue on several
platforms.
2020-06-12 16:02:29 +10:00
itsmattkc
7b9764254d
math: generate alpha channel only if multiplying a texture by a matrix
2020-06-12 03:44:23 +10:00
itsmattkc
e2e8a6859c
renderer: updated audio to work with minor node overhaul
2020-06-12 03:28:43 +10:00