mathbase: replace texture() calls
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@@ -47,7 +47,7 @@ ShaderCode MathNodeBase::GetShaderCodeInternal(const QString &shader_id, const Q
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const QString& mat_in = (type_a == NodeValue::kTexture) ? param_b_in : param_a_in;
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// No-op frag shader (can we return QString() instead?)
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operation = QStringLiteral("texture(%1, ove_texcoord)").arg(tex_in);
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operation = QStringLiteral("texture2D(%1, ove_texcoord)").arg(tex_in);
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vert = QStringLiteral("uniform mat4 %1;\n"
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"\n"
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@@ -128,7 +128,7 @@ QString MathNodeBase::GetShaderUniformType(const olive::NodeValue::Type &type)
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QString MathNodeBase::GetShaderVariableCall(const QString &input_id, const NodeValue::Type &type, const QString& coord_op)
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{
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if (type == NodeValue::kTexture) {
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return QStringLiteral("texture(%1, ove_texcoord%2)").arg(input_id, coord_op);
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return QStringLiteral("texture2D(%1, ove_texcoord%2)").arg(input_id, coord_op);
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}
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return input_id;
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