[skip ci] revise comment in math node

This commit is contained in:
itsmattkc
2022-01-07 16:21:39 -08:00
parent fbed81bb98
commit d88b7f35ce
+1 -1
View File
@@ -106,7 +106,7 @@ ShaderCode MathNodeBase::GetShaderCodeInternal(const QString &shader_id, const Q
"\n"
"void main(void) {\n"
" vec4 c = %5;\n"
" c.a = clamp(c.a, 0.0, 1.0);\n" // Ensure alpha is 1.0
" c.a = clamp(c.a, 0.0, 1.0);\n" // Ensure alpha is between 0.0 and 1.0
" gl_FragColor = c;\n"
"}\n").arg(GetShaderUniformType(type_a),
GetShaderUniformType(type_b),