MinGW CMake defaults to prefixing shared libraries with 'lib', producing liboakgl.dll which the dynamic backend loader cannot find. Set PREFIX empty on Windows so the output names match the runtime names oakgl.dll / oakvulkan.dll.
Install git in the Fedora container before actions/checkout so the checkout step can clone the repository normally instead of falling back to the REST API.
- Arch: create the source tarball in /tmp to avoid file changed as we read it and exclude existing tarballs from the archive.
- RPM: run the Fedora build inside docker instead of a job container so actions/checkout is not hampered by a missing Git in the base image.
- Add CPack configuration in CMakeLists.txt for .deb and .rpm generation
with declared runtime dependencies.
- Add Arch Linux PKGBUILD template under app/packaging/arch/ and build it
inside the official archlinux:base-devel Docker container.
- Extend CD workflow with deb, rpm and archlinux jobs and attach the
resulting packages to the draft release.
- English and Chinese build.md now list macOS as a fully supported
platform and point to the dedicated macOS build guide.
- Chinese build.md Fedora dependency list synced with English: use
ffmpeg-free-devel and add bzip2-devel.
- RenderWorkerFootageTest: skip when the dynamic render backend is not
built; we cannot verify backend availability without it, and the tests
fail on headless/GPU-less CI runners.
- NodeProject.FilenameAndNameUpdate: use a plain filename instead of
/tmp/... so the expected name does not depend on POSIX temp paths or
Windows backslash normalization.
Proxy generation modifies the project, causing graph snapshots to be
rewritten. The old implementation deleted the previous snapshot
immediately, even though queued render jobs still held its path. The
worker then failed to load the deleted file.
Add per-path reference counting:
- Increment when a job is created with a snapshot path.
- Decrement when the job is processed, cancelled or removed.
- Only delete a snapshot when its reference count reaches zero and it
is no longer the cached snapshot for the project.
Also keep snapshots in the system temp directory as before, since the
location itself was not the bug.
The worker process on macOS could not see the graph snapshot when it
was placed in /var/folders/.../T (likely sandbox/working-directory
visibility). Write snapshots to a 'render-graphs' subdirectory of the
application's persistent data location instead, which both the editor
and the worker can access on all platforms.
- Report QFile::errorString() when ProjectSerializer::Load() fails to open
the graph file, so the worker log shows why instead of an empty detail.
- In olive-render-worker LoadGraph(), check file existence, size and
readability before delegating to the serializer and log the attempt.
- Update CI badge URL to OakVideoEditorCommunity in README.
- Remove outdated TODO files, vcpkg.json, patch file and stale log.
- Clean up obsolete docs and move ofx-pluginrenderer-functions-zh.md
into docs/zh/.
- Make olive-editor depend on olive-render-worker on all platforms so the
worker is always built with the main app.
- Copy olive-render-worker and dynamic render backends (oakgl, oakvulkan)
into the macOS app bundle next to the executable.
- Include oakgl.dll and oakvulkan.dll in the Windows NSIS installer.
- Fix PluginSmokeThread.ConcurrentParamAccess CI failure by adding a mutex
around IntegerInstance's no-node fallback storage and serializing the
test's set/get pair.
- Hide the render worker's Dock icon on macOS via
NSApplicationActivationPolicyProhibited.
KDDockWidgets may need an event-loop iteration to finish opening or
tabifying a dock widget before raise() can switch to it. Defer raise(),
activateWindow(), and setFocus() via QMetaObject::invokeMethod with
Qt::QueuedConnection after show().
Call setAsCurrentTab() and activateWindow() on the ParamPanel dock widget
in ShowSelectedNodeInParamEditor so the parameter editor becomes the active
tab/window when invoked from the node view context menu or Shift+P shortcut.
In NodeParamView::SetSelectedNodes, after locating the target node item,
expand and raise its containing NodeParamViewContext dock widget so the
active tab/folded section switches to the one that actually holds the node.
- Ensure right-clicking a node that isn't currently selected makes it the
sole selection before showing the context menu, so 'Show in Parameter Editor'
operates on the clicked node.
- Emit all selected node/context pairs when jumping to the parameter editor.
- Guard dragging_items_ iteration in mouseReleaseEvent against deleted items
by snapshotting keys as QPointer and skipping null entries.
- Move Behavior-General options (hover focus, slider ladder, scroll zooms)
into the General preferences tab.
- Move Behavior-Audio option (audio scrubbing) into the Audio preferences tab.
- Promote remaining Behavior categories (Timeline, Playback, Project, Nodes,
Rendering) to top-level sidebar entries without the 'Behavior - ' prefix.
- Update Chinese translations for the new sidebar titles and fill unfinished
Behavior tab strings.
NodeView:
- Remove double-click jump-to-parameter-editor behavior; keep expand/collapse.
- Add right-click context menu item 'Show in Parameter Editor'.
- Add Shift+P shortcut bound to the same action.
Render:
- Fix crash in PreviewAutoCacher::ClearSingleFrameRenders when proxy playback
causes a render ticket to finish synchronously before the watcher pointer is
returned. Defer the watcher Finished signal via queued connection so the
caller can safely register the watcher before it is deleted.
Behavior preferences used a nested QTreeWidget with groups like General,
Audio, Timeline, etc. Replace it with one tab per group in the left sidebar
so users can jump directly to a category without expanding a secondary menu.
Also wire double-clicking a node in the node graph to emit a selection
signal with its context, causing the parameter panel to scroll to that
node's parameters (in addition to showing/raising the panel as before).
ColorProcessor creation was done for every exported frame and the input
reference space was passed as a role string (e.g. "scene_linear"). If
getProcessor() rejected the role name the worker would crash, the pool
would retry the frame, and export throughput would drop to near zero with
minimal CPU/GPU usage.
- Canonicalize role names to colorspace names in ColorProcessor so
"scene_linear" resolves to the config's actual colorspace.
- Wrap processor creation in a try/catch and initialize cpu_processor_ to
nullptr on failure instead of dereferencing a null processor.
- Cache created ColorProcessor objects in the worker keyed by transform
so OCIO processor/shader setup is only paid once per export.
When no explicit color transform was set, ManagedDisplayWidget fell back to
the project's default input colorspace. For scene-referred reference spaces
like ACEScg / Linear this produced a raw, greenish image on the viewer
instead of a monitor-ready picture. Default to the OCIO config's default
display and view so the viewer looks correct out of the box, while still
honoring any Color Space / Display / View choice the user makes from the
context menu.
Expand docs/project-file-reference.md to cover the full .ove format
implemented in the current codebase, including:
- Root document and project container structure
- Project data: uuid, plugins, nodes, settings
- Detailed Node serialization (inputs, keyframes, connections, hints,
context, caches)
- Node-specific custom data: Footage proxy/sourcestarttime, ViewerOutput
workarea/markers, Track height, NodeGroup passthroughs
- VideoParams and AudioParams field lists
- MainWindowLayoutInfo layout block
- Partial documents (markers, keyframes, nodes/timeline)
- Versioning and OpenFX notes
All sections are provided in English with Chinese translations.
The export color transform was passed to RenderTask as a ColorProcessor,
but the worker IPC render_frame message never carried it. The worker
always set the ticket's coloroutput to null, so frames were returned in
the project's reference space and encoded without the chosen output
transform (e.g. Rec.709 / sRGB), causing the exported video to look
wrongly tinted.
Serialize the ColorTransform through the render_frame control message
and reconstruct the ColorProcessor on the worker side before rendering.
Also expose ColorTransform as a Qt metatype so it can be stored in a
ticket QVariant.
The Project Explorer previously only had an old Pre-Cache submenu that
required choosing a sequence. Replace it with the same Proxy menu that
the timeline uses:
- Generate Proxy: batch-generates proxies for all selected footage items
that have an enabled video stream, using ProxyManager and the current
proxy settings.
- Use Proxy: checkable toggle that enables/disables proxy playback for the
selected footage.
- Reveal Proxy / Delete Proxy: consistent with the timeline context menu.
Also make Footage::SaveCustom() write the <proxy> element whenever
proxy_enabled_ is true, even if proxy_path_ is empty, and load it back
in LoadCustom(). This preserves the user's Use Proxy preference across
project saves so it is restored on the next open.
Translation files updated with lupdate; zh_CN and zh_TW translations for
the new Project Explorer strings (and the matching timeline strings) are
filled in.
When a render-worker process crashed or exited while the worker-pool
thread was writing a control message (e.g. right after an audio-sync and
drag operation triggered a new render), the main process received SIGPIPE
and terminated at WriteControlMessage().
- Ignore SIGPIPE in main() so QProcess can report the broken pipe through
its normal error path instead of killing the application.
- Harden WriteControlMessage() / TryWriteControlMessage() to check the
process state and the number of bytes written before waiting.
TaskDialog::closeEvent() was calling deleteLater() immediately when the
user closed the window. The ExportTask was a child QObject of the dialog,
so it got destroyed while its Run() method was still executing in the
worker thread, leading to a use-after-free on encoder_->Close().
Defer deletion until the QFutureWatcher reports that the task has actually
finished. A new task_finished_ flag tracks this so closeEvent only deletes
when it is safe, and TaskFinished() closes the dialog (which now deletes
instead of calling close() again while the task is still alive).
The Waveform, Vectorscope and Histogram panels were black when running on
the Vulkan / backend-neutral render path because ScopeBase::OnPaint()
returned early with a TODO. The viewer emits GPU textures that live in the
viewer's own renderer; on Vulkan each ManagedDisplayWidget has a separate
device, so those textures cannot be sampled directly.
Fix by:
- Adding a backend-neutral branch in ScopeBase::OnPaint() that downloads the
reference texture (cross-renderer if needed), color-manages it into a U8
offscreen texture, downloads it to a QImage, and draws via QPainter.
- Adding a pure virtual DrawScopeSoftware() to ScopeBase and implementing it
for WaveformScope, VectorscopeScope and HistogramScope.
- Fixing the managed_tex_up_to_date_ flag that was never set to true in the
OpenGL path, which caused the color-managed scope texture to be recreated
on every paint.
All gtest suites pass.
- Default ViewerOutput::autocache_input_video_ to true so new sequences
and viewer outputs use the frame cache without requiring the user to
manually enable Auto-Cache.
- Update the DefaultSequenceAutoCache2 config default to true for
consistency.
- The playback backup timer was using timebase_dbl() in seconds as its
QTimer interval, which truncated to 0 ms for normal frame rates. This
caused the timer to fire continuously and starve the event loop when
the video display was hidden, e.g. in Show Waveform Only mode, freezing
the UI and stopping the playhead. Multiply by 1000 to use milliseconds.
- If PlayInternal has neither video nor audio to prequeue, call
FinishPlayPreprocess immediately so the backup timer starts and the
playhead advances even in waveform-only mode with no audio.
- AudioWaveformView now uses the video frame rate as its timebase
(falling back to the default sequence frame rate), preventing the
enormous scene rect that froze the UI when it previously used the
audio sample rate.
- Call UpdateSceneRect() after changing the waveform timebase so the
QGraphicsScene bounds are recomputed immediately.
- Refresh the waveform view's viewer/timebase whenever the waveform
visibility mode changes, ensuring the correct timebase is applied
even if the node was connected earlier with a different setting.
- Use a divider of 1 (full resolution) for new sequences and for
footage-derived viewer parameters instead of the auto-downscaling
heuristic, so the viewer defaults to full-res preview.
- In AudioWaveformView, base the view timebase on the video frame rate
when video is present; fall back to the audio sample rate only for
audio-only sources. Using the audio sample rate as the view timebase
created an enormous scene rect (time * sample_rate * scale), which
froze the waveform view and stalled playback updates when showing
the audio waveform.
Renderer / preview:
- Switch the preview/display readback format from F16 to packed
10-bit RGBA (PixelFormat::U10) to halve GPU->CPU/IPC bandwidth
while keeping 10-bit panel precision.
- Add U10 support to VideoParams, FFmpeg/OIIO/OCIO utility mappings,
OpenGL (GL_RGB10_A2), Vulkan (VK_FORMAT_A2B10G10R10_UNORM_PACK32),
and plugin bit-depth lookups.
- Update preview autocacher comment to reflect the new behavior.
OCIO LUT tests:
- Add four E2E-style ColorLutNode gtests that drive a SolidGenerator
-> OCIOLutNode graph through NodeTraverser and compare resulting
pixels on the CPU. They cover forward/inverse transforms and verify
that switching LUT direction and LUT file updates both the processor
and the output pixels.
Cleanup:
- Remove a leftover SolidGenerator::Value debug fprintf.
- Capture render worker stderr in RenderWorkerFootageTest for better
diagnostics.
Add temporary qDebug logging to Footage, ProjectCopier,
RenderWorkerPool, and TimelineWidget to trace why Use Proxy cannot be
toggled and why proxy footage may still be used after disabling.
Run lupdate to pull the latest source strings (including new proxy
settings/menu text) into all .ts files. Translations for the new strings
are marked unfinished and can be filled in by translators.
- Extend ProxyManager::ProxyParams with crf and preset, and update
ProxyTask/ProxyParamsEqual to use them.
- Add global config keys ProxyWidth, ProxyHeight, ProxyCRF, ProxyPreset.
- Add a Proxy Settings group to Preferences -> Disk with width/height/CRF/preset
controls.
- Read proxy settings from config when generating proxies from the timeline.
- Add Tools -> Proxy Settings... menu entry that opens Preferences on the Disk tab.
- Add ConfigDialogBase::SetCurrentTab() so PreferencesDialog can start on a
specific tab.
Proxy state (enabled/path/state/etc.) is stored as Footage member data,
not as a Node input, so ProjectCopier did not synchronize it to the
internal copy project used by worker processes. This caused toggling
Use Proxy in the UI to have no effect on rendered output.
Add a Footage::ProxySettingsChanged signal and have ProjectCopier sync
the proxy state to the copied Footage node, marking the copy project
modified so RenderWorkerPool writes a fresh graph snapshot.
ffmpeg could not infer the container format because ProxyManager writes
proxies to a temporary '.mp4.working' file. Explicitly pass '-f mp4' (or
the configured proxy extension) so ffmpeg knows the output format
regardless of the temporary extension.