8580542ac718e4228d7f1eb8b3c07226845f6ae6
The worker process on macOS could not see the graph snapshot when it was placed in /var/folders/.../T (likely sandbox/working-directory visibility). Write snapshots to a 'render-graphs' subdirectory of the application's persistent data location instead, which both the editor and the worker can access on all platforms.
Oak Video Editor
Oak Video Editor is a free non-linear video editor for Windows, macOS, and Linux.
This project is a community-maintained fork of Olive Video Editor.

NOTE: Oak Video Editor is alpha software and is considered highly unstable. While we highly appreciate users testing and providing usage information, please use at your own risk.
Binaries
The original author compiled following binaries:
Building from Source
See docs/build.md for build instructions on Windows (MSYS2), Linux (Debian/Ubuntu, Fedora, Arch Linux), and macOS.
Roadmap
| Version | Theme | Core Deliverables | Boundary Notes |
|---|---|---|---|
| 0.3 (Current) | Plugin Architecture Milestone | Production-ready OpenFX host support | Not about quantity of plugins, but "any OFX plugin loads without crashing" |
| 0.4 | Color, Audio & Performance | .cube/.3dl support, scopes (waveform/vectorscope/histogram), three-way color wheels, waveform auto-sync, BWF timecode sync, audio meters (LUFS/VU), proxy media workflow, hardware-accelerated export (NVENC/VideoToolbox), batch render queue |
Combines the previous 0.4-0.6 scope into one usability milestone: color workflow, audio sync, and 4K/8K performance |
| 0.5 | Animation, Tracking & Collaboration | Bézier keyframe curve editor, basic point tracking, image stabilizer, full multicam angle switching, OpenTimelineIO, EDL/XML import/export | Combines the previous 0.7-0.8 scope into one timeline/interchange milestone |
| 0.6 | Stability Milestone | Project file format freeze (backward compatibility promise), crash recovery, autosave, memory optimization | "Feature freeze" testing period before 1.0 |
| 1.0 | Production Ready | Complete documentation, installers, known issues list, community support channels | Declared "ready for serious projects" |
Languages
C++
87.8%
C
8.2%
CMake
3.3%
GLSL
0.5%