- Strip the dense RenderWorkerPool debug messages about cached/stale graph
snapshots and cleanup to reduce log spam.
- Add qDebug logging and status-bar feedback to
TimelineWidget::SynchronizeSelectedClipsByWaveform() so we can see why the
sync action does nothing (e.g. not enough cached clips or no usable offset).
- Add FixChannelLayout() helper to AudioProcessor::Open() to fall back to a
default native channel layout when the input/output layout is unspecified,
custom, or has a zero mask. This prevents FFmpeg's abuffer/aformat filters
from rejecting 'channel_layouts=0x0' on Linux.
- Log audio processor open parameters, viewer audio queue state, and
AudioManager::PushToOutput device/stream status to help diagnose silent
playback on Linux.
- Add explicit QTabBar::tab styles to olive-dark/style.css so inactive
KDDockWidgets tabs render with a dark background and white text instead
of falling back to the native macOS light tab appearance.
- Update macOS CD to stage Oak.app alongside an Applications symlink
before creating the DMG, matching standard macOS installer disk images.
The custom Python bundling script was copying Qt framework binaries as
flat dylibs (e.g. Contents/Frameworks/QtCore) on top of the frameworks
already deployed by macdeployqt (Contents/Frameworks/QtCore.framework).
This caused duplicate Objective-C class definitions and crashes in
QAction construction.
- Skip any dependency whose basename starts with 'Qt' or 'libQt'.
- Process every binary in Contents/MacOS (main app, worker, backends).
- Fix YAML duplicate 'run:' key from the previous commit.
- Add -verbose=2 to macdeployqt so deployment issues are visible in CI logs.
- Pass -executable for oak-render-worker so its rpaths are also fixed.
- Add a verification step that fails the build if platform plugins are missing.
- Print otool -L for both main binary and worker to aid debugging.
Oak only uses KDDockWidgets' QtWidgets frontend. Building the QtQuick
frontend caused duplicate QML module registration when QtQuick.framework
initialized, resulting in a SIGABRT in QQmlMetaType::qmlInsertModuleRegistration.
- Set KDDockWidgets_FRONTENDS to qtwidgets in ext/CMakeLists.txt.
- Remove the -qmldir flags from macOS CD deploy since QML plugins are no
longer needed.
The .ts files had been corrupted by an earlier formatting run that
inserted spaces into XML tags (e.g. '<?xml version = "1.0" ... ?>'),
breaking lrelease parsing. Restore all files under app/ts/ from the last
good revision before the corruption.
Run clang-format over all project C/C++ source and header files
(.c, .cpp, .cc, .h, .hpp, .hh, .m, .mm) under app/ and tests/.
Non-source files (svg, qm, qrc, etc.) were not touched.
- Reference Linux Kernel Coding Style instead of Google C++ Style Guide.
- Require tabs for indentation.
- Keep Javadoc-style documentation comments.
- Preserve the original naming rules section.
- Update project name to Oak Video Editor.
- Rename macOS bundle output from Olive.app to Oak.app.
- Rename editor binary to oak-editor and render worker to oak-render-worker.
- Rename crash handler output to oak-crashhandler.
- Update worker lookup, NSIS installer, Linux desktop/AppRun, crashhandler
symbol paths, and documentation for the new binary names.
- Update CD workflow paths and add -qmldir flags to macdeployqt so QtQuick
/ QML plugins required by KDDockWidgets are bundled, fixing the launch
crash on macOS.
- Update user-facing GitHub URLs to OakVideoEditorCommunity/oak.
MinGW CMake defaults to prefixing shared libraries with 'lib', producing liboakgl.dll which the dynamic backend loader cannot find. Set PREFIX empty on Windows so the output names match the runtime names oakgl.dll / oakvulkan.dll.
Install git in the Fedora container before actions/checkout so the checkout step can clone the repository normally instead of falling back to the REST API.
- Arch: create the source tarball in /tmp to avoid file changed as we read it and exclude existing tarballs from the archive.
- RPM: run the Fedora build inside docker instead of a job container so actions/checkout is not hampered by a missing Git in the base image.
- Add CPack configuration in CMakeLists.txt for .deb and .rpm generation
with declared runtime dependencies.
- Add Arch Linux PKGBUILD template under app/packaging/arch/ and build it
inside the official archlinux:base-devel Docker container.
- Extend CD workflow with deb, rpm and archlinux jobs and attach the
resulting packages to the draft release.
- English and Chinese build.md now list macOS as a fully supported
platform and point to the dedicated macOS build guide.
- Chinese build.md Fedora dependency list synced with English: use
ffmpeg-free-devel and add bzip2-devel.
- RenderWorkerFootageTest: skip when the dynamic render backend is not
built; we cannot verify backend availability without it, and the tests
fail on headless/GPU-less CI runners.
- NodeProject.FilenameAndNameUpdate: use a plain filename instead of
/tmp/... so the expected name does not depend on POSIX temp paths or
Windows backslash normalization.
Proxy generation modifies the project, causing graph snapshots to be
rewritten. The old implementation deleted the previous snapshot
immediately, even though queued render jobs still held its path. The
worker then failed to load the deleted file.
Add per-path reference counting:
- Increment when a job is created with a snapshot path.
- Decrement when the job is processed, cancelled or removed.
- Only delete a snapshot when its reference count reaches zero and it
is no longer the cached snapshot for the project.
Also keep snapshots in the system temp directory as before, since the
location itself was not the bug.
The worker process on macOS could not see the graph snapshot when it
was placed in /var/folders/.../T (likely sandbox/working-directory
visibility). Write snapshots to a 'render-graphs' subdirectory of the
application's persistent data location instead, which both the editor
and the worker can access on all platforms.
- Report QFile::errorString() when ProjectSerializer::Load() fails to open
the graph file, so the worker log shows why instead of an empty detail.
- In olive-render-worker LoadGraph(), check file existence, size and
readability before delegating to the serializer and log the attempt.
- Update CI badge URL to OakVideoEditorCommunity in README.
- Remove outdated TODO files, vcpkg.json, patch file and stale log.
- Clean up obsolete docs and move ofx-pluginrenderer-functions-zh.md
into docs/zh/.
- Make olive-editor depend on olive-render-worker on all platforms so the
worker is always built with the main app.
- Copy olive-render-worker and dynamic render backends (oakgl, oakvulkan)
into the macOS app bundle next to the executable.
- Include oakgl.dll and oakvulkan.dll in the Windows NSIS installer.
- Fix PluginSmokeThread.ConcurrentParamAccess CI failure by adding a mutex
around IntegerInstance's no-node fallback storage and serializing the
test's set/get pair.
- Hide the render worker's Dock icon on macOS via
NSApplicationActivationPolicyProhibited.
KDDockWidgets may need an event-loop iteration to finish opening or
tabifying a dock widget before raise() can switch to it. Defer raise(),
activateWindow(), and setFocus() via QMetaObject::invokeMethod with
Qt::QueuedConnection after show().
Call setAsCurrentTab() and activateWindow() on the ParamPanel dock widget
in ShowSelectedNodeInParamEditor so the parameter editor becomes the active
tab/window when invoked from the node view context menu or Shift+P shortcut.
In NodeParamView::SetSelectedNodes, after locating the target node item,
expand and raise its containing NodeParamViewContext dock widget so the
active tab/folded section switches to the one that actually holds the node.
- Ensure right-clicking a node that isn't currently selected makes it the
sole selection before showing the context menu, so 'Show in Parameter Editor'
operates on the clicked node.
- Emit all selected node/context pairs when jumping to the parameter editor.
- Guard dragging_items_ iteration in mouseReleaseEvent against deleted items
by snapshotting keys as QPointer and skipping null entries.
- Move Behavior-General options (hover focus, slider ladder, scroll zooms)
into the General preferences tab.
- Move Behavior-Audio option (audio scrubbing) into the Audio preferences tab.
- Promote remaining Behavior categories (Timeline, Playback, Project, Nodes,
Rendering) to top-level sidebar entries without the 'Behavior - ' prefix.
- Update Chinese translations for the new sidebar titles and fill unfinished
Behavior tab strings.
NodeView:
- Remove double-click jump-to-parameter-editor behavior; keep expand/collapse.
- Add right-click context menu item 'Show in Parameter Editor'.
- Add Shift+P shortcut bound to the same action.
Render:
- Fix crash in PreviewAutoCacher::ClearSingleFrameRenders when proxy playback
causes a render ticket to finish synchronously before the watcher pointer is
returned. Defer the watcher Finished signal via queued connection so the
caller can safely register the watcher before it is deleted.
Behavior preferences used a nested QTreeWidget with groups like General,
Audio, Timeline, etc. Replace it with one tab per group in the left sidebar
so users can jump directly to a category without expanding a secondary menu.
Also wire double-clicking a node in the node graph to emit a selection
signal with its context, causing the parameter panel to scroll to that
node's parameters (in addition to showing/raising the panel as before).
ColorProcessor creation was done for every exported frame and the input
reference space was passed as a role string (e.g. "scene_linear"). If
getProcessor() rejected the role name the worker would crash, the pool
would retry the frame, and export throughput would drop to near zero with
minimal CPU/GPU usage.
- Canonicalize role names to colorspace names in ColorProcessor so
"scene_linear" resolves to the config's actual colorspace.
- Wrap processor creation in a try/catch and initialize cpu_processor_ to
nullptr on failure instead of dereferencing a null processor.
- Cache created ColorProcessor objects in the worker keyed by transform
so OCIO processor/shader setup is only paid once per export.
When no explicit color transform was set, ManagedDisplayWidget fell back to
the project's default input colorspace. For scene-referred reference spaces
like ACEScg / Linear this produced a raw, greenish image on the viewer
instead of a monitor-ready picture. Default to the OCIO config's default
display and view so the viewer looks correct out of the box, while still
honoring any Color Space / Display / View choice the user makes from the
context menu.
Expand docs/project-file-reference.md to cover the full .ove format
implemented in the current codebase, including:
- Root document and project container structure
- Project data: uuid, plugins, nodes, settings
- Detailed Node serialization (inputs, keyframes, connections, hints,
context, caches)
- Node-specific custom data: Footage proxy/sourcestarttime, ViewerOutput
workarea/markers, Track height, NodeGroup passthroughs
- VideoParams and AudioParams field lists
- MainWindowLayoutInfo layout block
- Partial documents (markers, keyframes, nodes/timeline)
- Versioning and OpenFX notes
All sections are provided in English with Chinese translations.