itsmattkc
bfd6a407a5
Merge branch 'master' into hashremoval
2022-05-16 09:12:49 -07:00
itsmattkc
4b366a9b73
update copyright year to 2022
2022-05-10 10:38:56 -07:00
itsmattkc
08f3cb3cc3
remove hashes from nodes
2022-05-09 18:30:36 -07:00
itsmattkc
b88e15b8cf
accleratedjob: simplified function calls
2022-05-09 15:16:46 -07:00
itsmattkc
bb0fedabba
simplified and optimized samplebuffer
2022-05-09 14:55:51 -07:00
itsmattkc
58c4600d04
nodevalue: begin abstracting qvariant
2022-05-09 13:07:34 -07:00
itsmattkc
601d08ce64
node: change class sent to GetShaderCode
2022-05-07 13:36:44 -07:00
itsmattkc
ef046d5ed6
mathbase: don't push sample job if no samples are found
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Not sure what this code was supposed to do, but this doesn't look right at all
2022-05-06 09:12:22 -07:00
itsmattkc
d55d9c820f
code: use macros for default node functions
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Easier to maintain
2022-05-04 11:01:17 -07:00
itsmattkc
5f13a83009
footage: support multi-layered images
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Fixes #982
2022-05-04 09:27:34 -07:00
itsmattkc
028d2fd60c
nodes: optimize job infrastructure
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Rework traversing so that jobs are only resolved when they are used. This should provide moderate optimize to the traversing process.
2022-05-03 11:19:21 -07:00
itsmattkc
001834cbfa
node: implemented bypassing
2022-04-26 15:07:01 -07:00
itsmattkc
a8bb3a9880
opengl: replace all texture2Ds with texture
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No idea how this passed through the cracks but oh well
2022-03-24 09:30:53 -07:00
itsmattkc and Thomas Wilshaw
a4056d8454
Upgrade to OpenGL ES 3.2 ( #1879 )
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* upgrade to opengl 3.2
* cornerpin: no need for hack
* renderer: Update OCIO shader language to ES 3.0
Co-authored-by: Thomas Wilshaw <thomaswilshaw@gmail.com >
2022-03-20 11:17:18 -07:00
itsmattkc
4476a8d858
consolidate cpu optimizations into single header
2022-01-22 17:15:23 -08:00
itsmattkc
d88b7f35ce
[skip ci] revise comment in math node
2022-01-07 16:21:39 -08:00
itsmattkc
fbed81bb98
math: ensure alpha remains in 0.0-1.0 range
2022-01-07 16:16:59 -08:00
itsmattkc
21165cb2ff
implemented node flags
2021-12-19 13:19:31 -08:00
itsmattkc
f4db7cd330
fixed untranslated line in trig node
2021-11-12 11:06:28 -08:00
itsmattkc
e12e5db760
try sse wrapper for neon instructions
2021-10-25 12:30:47 -07:00
itsmattkc
55e87bae95
mathnode: fix macro issue
2021-10-18 21:37:36 -07:00
itsmattkc
382d464952
math: fix linker error
2021-10-16 10:39:49 -07:00
itsmattkc
a064ce0c94
mathnodebase: use func ptr instead of switch inside loop
2021-10-14 00:49:08 -07:00
itsmattkc
1eb5e44502
use sse instructions for volume/math
2021-10-13 17:15:47 -07:00
itsmattkc
8a4e992214
minor formatting
2021-10-13 17:00:43 -07:00
itsmattkc
7ba5dca4ab
renderer: always hash along edges
2021-09-19 23:11:20 -07:00
itsmattkc
67c7c71ca2
implemented "value hints" for choosing output values to use
2021-09-17 20:56:53 -07:00
itsmattkc
e08f2f9c34
more missing lines
2021-09-07 23:16:46 -07:00
itsmattkc
b07bccb7dc
nodes: revert to single output
2021-09-07 22:01:36 -07:00
itsmattkc
a0706a78d8
nodes: implemented core of manual table value selection
2021-09-07 15:27:07 -07:00
itsmattkc
df4138e5be
node: provide convenience function for signing hashes with ID
2021-07-29 13:22:40 -07:00
itsmattkc
2d17173a38
mathbase: other corrections for gl es 2.0
2021-06-07 00:58:04 +10:00
itsmattkc
8d18a8d9d8
mathbase: replace texture() calls
2021-06-07 00:50:33 +10:00
itsmattkc
445d276cd0
nodes: further optimized merge node to passthrough RGB blend textures
2021-04-23 11:01:08 +10:00
itsmattkc
74ad4110be
transform: hash the generated matrix
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Making an exception for the transform node, we use a slightly
heavier hash to save more rendering time later.
Fixes #1560
Addresses some of #1360
2021-04-22 18:01:26 +10:00
itsmattkc
77d4b18a60
updated copyright year for 2021 [skip ci]
2021-04-17 18:56:50 +10:00
itsmattkc
210eb86cd2
nodes: fixed hashing issues
2021-04-11 18:54:22 +10:00
itsmattkc
cb75e37e77
moved several files around
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Mostly moved classes that became node derivatives into the node/ folder.
2021-04-08 12:15:59 +10:00
itsmattkc
fb410e7c96
use vectors for sample buffers rather than raw ptr arrays
2021-03-17 11:54:14 +11:00
itsmattkc
d7c5ac4b44
implement entire project in nodes
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Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00
itsmattkc
81c1922911
use strings to connect nodes
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This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
itsmattkc
8497c6589c
further merge hash optimizations
2021-01-18 12:04:03 +11:00
itsmattkc
181235f6ce
began new infrastructure
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Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.
Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc
8a869d0393
use QObject property system now that i know how to signal them
2020-11-27 10:10:24 +11:00
itsmattkc
a6d382f4d4
further improved gizmos
2020-11-22 18:21:24 +11:00
itsmattkc
54cd244801
nodes: added distort nodes
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Adds nodes for cropping and transforming
2020-11-22 11:34:37 +11:00
itsmattkc
065fc9e10e
miscellaneous shader changes
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Since sequence resolution is provided to the nodes now, it no longer needs to be a global in the shaders
Removed some unused shaders
Added default params to ShaderCode to allow skipping types that aren't used
2020-11-22 10:31:37 +11:00
itsmattkc
dcf56781b4
removed version macros from shaders and add automatically in compile step
2020-11-19 14:36:05 +11:00
itsmattkc
75d4cd899b
use hardcoded namespace
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The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc
d241090a9f
finally updated the copyright year
2020-11-17 20:13:22 +11:00