itsmattkc
8a869d0393
use QObject property system now that i know how to signal them
2020-11-27 10:10:24 +11:00
itsmattkc
75d4cd899b
use hardcoded namespace
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The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc
d241090a9f
finally updated the copyright year
2020-11-17 20:13:22 +11:00
itsmattkc
1b9bf6d92c
switched many QLists for QVectors
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Minor optimization
2020-11-16 16:17:43 +11:00
itsmattkc
0429e70fe0
merged all drawing functions into a single shader processing function
2020-11-10 15:50:13 +11:00
itsmattkc
e2e8a6859c
renderer: updated audio to work with minor node overhaul
2020-06-12 03:28:43 +10:00
itsmattkc
dd7af0e6bd
nodes: minor overhaul to functionality
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The nodes now have more control over how their accelerated shaders/sample
functions are run, as well as how items are popped off the value tables.
This allows for various optimizations that we didn't have access to before.
2020-06-12 00:54:15 +10:00
itsmattkc
430561e2ac
sequence: made divider a sequence parameter rather than a viewer parameter
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Doing this makes the preview resolution an explicit project setting rather
than a temporary UI setting. This will allow more consistency when caching.
2020-06-08 14:41:35 +10:00
itsmattkc
25b35725f6
nodes: added more default values to nodes
2020-05-09 18:55:42 +10:00
itsmattkc
74d252c5c0
nodes: use defined categories rather than arbitrary string based
2020-05-05 22:12:15 +10:00
itsmattkc
1aa87cbda6
various: encapsulate all code in the olive namespace to avoid name collisions
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Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc
1363d2b94c
mathnode: expanded math node
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Implemented handling of various different types.
2020-04-01 05:21:50 +11:00
itsmattkc
6f0d72c05d
renderer: switched audio rendering over to planar buffers
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While planar audio cannot be used for playback, it's much easier for processing.
This should lead to cleaner and easier to write code in the future.
2020-03-31 18:01:20 +11:00
itsmattkc
7100d00060
nodes: made changes to the node system to allow for context sensitive shader code
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Primarily implemented for the math node so a new shader can be generated and
compiled based on what inputs the node is receiving.
2020-03-29 03:11:30 +11:00
itsmattkc
7bca61608a
node: added qstringliterals to node IDs
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Minor code optimization.
2020-03-28 18:02:34 +11:00
itsmattkc
c168bf1a80
nodeparam: implemented parameters that allow arbitrary properties to be set
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for UI representations
Allows properties to be set without adding explicit extra members to NodeInputs.
Crucially this means parameters like slider value representations (percent,
decibel, etc.) can be set from NodeInputs now.
2020-03-07 01:21:36 +11:00
itsmattkc
0db13a96ab
implemented a footage viewer
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Essentially a minor derivation of a viewer type that can automatically view
footage from the project (i.e. not in a sequence).
2019-12-30 20:17:48 +11:00
itsmattkc
c62b59965e
updated nodes for new input structure
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Since all NodeInputs will generally only need their data type and default
value set once, we place it all into the constructor for cleaner and easier
to manage code.
2019-12-26 16:29:56 +11:00
itsmattkc
f0cd480540
finished audio effects support in audio renderer
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Working structure implemented in previous commit into the audio renderer is
complete in this commit.
2019-12-24 14:02:07 +11:00
itsmattkc
7ad2eae7a2
implemented volume and pan effects
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This commit implements a structure for sample processing and two implemenations
of this structure in volume and pan effects.
2019-12-24 12:34:30 +11:00