Files
oak-editor/app/node/audio/pan/pan.cpp
T
itsmattkc 7ad2eae7a2 implemented volume and pan effects
This commit implements a structure for sample processing and two implemenations
of this structure in volume and pan effects.
2019-12-24 12:34:30 +11:00

68 lines
1.4 KiB
C++

#include "pan.h"
PanNode::PanNode()
{
samples_input_ = new NodeInput("samples_in");
samples_input_->set_data_type(NodeParam::kSamples);
AddInput(samples_input_);
panning_input_ = new NodeInput("panning_in");
panning_input_->set_data_type(NodeParam::kFloat);
panning_input_->set_minimum(-1);
panning_input_->set_maximum(1);
panning_input_->set_value_at_time(0, 0);
AddInput(panning_input_);
}
Node *PanNode::copy() const
{
return new PanNode();
}
QString PanNode::Name() const
{
return tr("Pan");
}
QString PanNode::id() const
{
return "org.olivevideoeditor.Olive.pan";
}
QString PanNode::Category() const
{
return tr("Audio");
}
QString PanNode::Description() const
{
return tr("Adjust the stereo panning of an audio source.");
}
bool PanNode::ProcessesSamples() const
{
return true;
}
void PanNode::ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams &params, const float *input, float *output, int index) const
{
if (params.channel_count() != 2) {
// This node currently only works for stereo audio
return;
}
float pan_val = values[panning_input_].Get(NodeParam::kFloat).toFloat();
if (index%2 == 0) {
// Sample is left channel
if (pan_val > 0) {
output[index] = input[index] * (1.0F - pan_val);
}
} else {
// Sample is right channel
if (pan_val < 0) {
output[index] = input[index] * (1.0F - qAbs(pan_val));
}
}
}