Files
oak-editor/app/node/audio/pan/pan.cpp
T
itsmattkc 7100d00060 nodes: made changes to the node system to allow for context sensitive shader code
Primarily implemented for the math node so a new shader can be generated and
compiled based on what inputs the node is receiving.
2020-03-29 03:11:30 +11:00

79 lines
1.6 KiB
C++

#include "pan.h"
PanNode::PanNode()
{
samples_input_ = new NodeInput("samples_in", NodeParam::kSamples);
AddInput(samples_input_);
panning_input_ = new NodeInput("panning_in", NodeParam::kFloat);
panning_input_->set_property("min", -1.0);
panning_input_->set_property("max", 1.0);
panning_input_->set_property("view", "percent");
AddInput(panning_input_);
}
Node *PanNode::copy() const
{
return new PanNode();
}
QString PanNode::Name() const
{
return tr("Pan");
}
QString PanNode::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.pan");
}
QString PanNode::Category() const
{
return tr("Audio");
}
QString PanNode::Description() const
{
return tr("Adjust the stereo panning of an audio source.");
}
Node::Capabilities PanNode::GetCapabilities(const NodeValueDatabase &) const
{
return kSampleProcessor;
}
NodeInput *PanNode::ProcessesSamplesFrom() const
{
return samples_input_;
}
void PanNode::ProcessSamples(const NodeValueDatabase *values, const AudioRenderingParams &params, const float *input, float *output, int index) const
{
if (params.channel_count() != 2) {
// This node currently only works for stereo audio
return;
}
float pan_val = (*values)[panning_input_].Get(NodeParam::kFloat).toFloat();
output[index] = input[index];
if (index%2 == 0) {
// Sample is left channel
if (pan_val > 0) {
output[index] *= (1.0F - pan_val);
}
} else {
// Sample is right channel
if (pan_val < 0) {
output[index] *= (1.0F - qAbs(pan_val));
}
}
}
void PanNode::Retranslate()
{
samples_input_->set_name(tr("Samples"));
panning_input_->set_name(tr("Pan"));
}