Commit Graph
21 Commits
Author SHA1 Message Date
itsmattkc 77d4b18a60 updated copyright year for 2021 [skip ci] 2021-04-17 18:56:50 +10:00
itsmattkc abe28f81bf makeCurrent when destroying ManagedDisplayWidgets
Fixes #1555
2021-04-08 18:59:04 +10:00
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc d241090a9f finally updated the copyright year 2020-11-17 20:13:22 +11:00
itsmattkc e2010dde83 made formal QtUtils class 2020-11-17 09:42:36 +11:00
itsmattkc 0d0766e4fb improved render channel count system 2020-11-15 22:16:40 +11:00
itsmattkc 8776bb9c4a finished upgrade to ocio v2 2020-11-12 15:36:29 +11:00
itsmattkc 3c1ac3eeba upgraded to ocio v2 2020-11-11 21:53:24 +11:00
itsmattkc 0429e70fe0 merged all drawing functions into a single shader processing function 2020-11-10 15:50:13 +11:00
itsmattkc 1d61f89920 large scale renderer rework
- Abstracts all OpenGL functionality including UI objects
- Cleans up several rendering codepaths
- Improves threading functionality
- Removes old code and problematic functions
2020-11-10 11:24:51 +11:00
itsmattkc 83cefbd7c7 uhh yeah this might be fubar 2020-11-07 22:44:27 +11:00
itsmattkc aa31f8ac97 fixed shadowed parameter 2020-08-07 22:46:07 +10:00
itsmattkc e45174cf51 Merge branch 'histogram-updates' of https://github.com/sobotka/olive into sobotka-histogram-updates 2020-08-07 20:32:35 +10:00
Troy James Sobotka 6ebe0084a3 Implement Histogram
Basic pass at histogram. Uses a power based
scale compared against the total pixel count.
Probably needs a UI toggle to flip lines on
and off as the text and lines in OpenGL are
a large cycles sucker. Could be likely much
faster when migrated to a geometry shader
approach. Uses the scaled viewport resolution
to increase performance as much as possible.
2020-05-19 00:07:34 -07:00
itsmattkc 51c896ed7e scopes: moved all shared code to a base class to easily add more scopes 2020-05-05 02:41:16 +10:00
itsmattkc 61dd75a2ed scopes: only update if visible
Updating scopes can require heavy processing so we limit updates to only
when the scope is visible
2020-04-28 23:55:40 +10:00
itsmattkc 8c44f8d03d viewer/various: split off color management into separate base class
Also moves scopes to said base class.
2020-04-24 03:45:07 +10:00
itsmattkc 0ced48d4df histogram: implemented color management 2020-04-21 01:59:06 +10:00
itsmattkc bdb13e88f5 histogram: implemented histogram widget 2020-04-21 01:29:08 +10:00
itsmattkc 6f4bf70d3e scope: implemented waveform scope 2020-04-20 22:58:29 +10:00