Commit Graph
339 Commits
Author SHA1 Message Date
itsmattkc 3e3cacbc85 various: update Qt code deprecated in 5.15
- Replaces QLinkedList with std::list as recommended by Qt docs.
- Replaces QWheelEvent::delta() with QWheelEvent::angleDelta(). This
  should also benefit trackpad behavior.
2020-05-27 02:54:05 +10:00
itsmattkc 0c7b3e1761 cache: streamlined audio into cache task
Since we always cache audio, it makes sense to lump it into the same auto-cache
task we use for everything else.
2020-05-27 00:09:09 +10:00
itsmattkc c907114b17 renderer: optimizing and fixing code paths
Re-introducing some old concepts for the new structure.
2020-05-26 22:40:54 +10:00
itsmattkc 89ae6e026f cache: reimplemented auto-caching
Implemented a smarter auto-cache that's context sensitive. Caching will
automatically pause when playback begins or values are being changed and resume
when inactive.
2020-05-24 15:20:35 +10:00
itsmattkc a26a3cbf21 renderworker: improved update queue handling and reduced memory usage 2020-05-23 02:34:28 +10:00
itsmattkc 5212a6032a renderbackend: initialize queuer value
Leaving uninitialized could potentially cause issues.
2020-05-21 21:45:12 +10:00
itsmattkc d5766489e4 export: fixed audio exporting with new renderer system 2020-05-21 02:18:52 +10:00
itsmattkc 470bb44d0a renderbackend: removed unusued dialog
This dialog caused a bunch of warnings and was unused in the new renderer
system. It may be used again later, so it's just been commented out, but there's
currently no plan to.
2020-05-20 12:50:59 +10:00
itsmattkc 87e7564222 cache: heavily reworked exporting for new system
Also cleans up cache in general and moves it to the Task infrastructure.
2020-05-19 23:35:17 +10:00
itsmattkc b9cd83eff1 task: massively simplified task system
Made various changes and fixes to the task system:

- Tasks are built around QtConcurrent rather than QThread. Reduces
  code complexity significantly.
- Task error reporting is now streamlined in both TaskManager and
  TaskDialog.
- Moved ProjectImport/Save/LoadManager to the app/task folder
2020-05-19 02:44:32 +10:00
itsmattkc c4b0a53174 cache: render audio in chunks so they can be multithreaded 2020-05-18 22:52:31 +10:00
itsmattkc 558773538d cache: fixed audio with new system 2020-05-18 17:16:28 +10:00
itsmattkc 127ebbe359 Merge branch 'master' into cacheondemandtake1 2020-05-18 13:46:35 +10:00
itsmattkc 3518a10230 opengl: added another bilt override for custom coordinates and mode 2020-05-18 13:41:11 +10:00
itsmattkc b74ea1a8ba renderer: reimported audio rendering functions 2020-05-18 12:52:25 +10:00
itsmattkc 814bbe8c22 fixed various segfaults in decoder and renderer 2020-05-18 02:40:58 +10:00
itsmattkc a0f2035240 cache: fixed segfault if a block was ever disconnected 2020-05-16 00:31:24 +10:00
itsmattkc 2039067fdc renderer/viewer: fixed playback and live updates from value changes 2020-05-15 15:02:30 +10:00
itsmattkc 8795e51452 renderer: massive overhaul to move to a vastly simplified threading system 2020-05-15 00:52:45 +10:00
itsmattkc ef6aa18fe1 further progress on first attempt 2020-05-14 16:47:01 +10:00
itsmattkc 863ae1b913 a first attempt at a new render system 2020-05-14 14:43:03 +10:00
itsmattkc c5dfddff0d renderer: weaved out various unnecessary InvalidateVisible functions 2020-05-13 23:04:15 +10:00
itsmattkc 194fddef7e renderer: set to render only by default 2020-05-13 22:40:02 +10:00
itsmattkc ce78c168e6 renderer: fix bug where disconnecting a shared node wouldn't update in the renderer 2020-05-13 16:07:08 +10:00
itsmattkc 65705d580d renderer: keep frames in vram while paused
Saves some GPU cycles when adjusting parameters.
2020-05-08 00:32:02 +10:00
itsmattkc 373eeaeacd renderer: when invalidating visible, kick the workers into emit mode 2020-05-07 01:29:05 +10:00
itsmattkc c61adbf2a2 videorenderer: if an InvalidateVisible() signal comes through, cancel the queue
Optimization that frees up the GPU as quickly as possible when the user starts
making changes that may require quick feedback.
2020-05-07 00:56:16 +10:00
itsmattkc c387ce1cd7 polygon node: early crude implementation 2020-05-05 00:22:49 +10:00
itsmattkc b458bfa542 proxy: improved UI on proxy menu 2020-05-04 01:33:26 +10:00
itsmattkc 2b1640ac04 frame/texture: use dividers when allocating buffers
Allows render pipeline to know the "real" and "simulated" resolution of a
divided buffer.
2020-05-04 01:08:46 +10:00
itsmattkc e4e797c901 proxy: cleaned up, re-use the render cache's disk save system for proxies, multithreaded compression 2020-05-04 00:29:26 +10:00
itsmattkc 6754feb2f6 proxy: began work towards creating proxy from video 2020-05-03 17:09:52 +10:00
itsmattkc e4c3b6bf7b renderer/decoder: simplified audio PCM transcode
Turned the two-step PCM transcode into one step and simplified/removed much of
the unnecessary infrastructure that supported it. This makes the code cleaner
and generally improves the code paths.
2020-05-03 16:07:10 +10:00
itsmattkc 403a8a8656 ocio: change lut edge size to 64 instead of 32
Doesn't "solve" the white inaccuracy issue, but does mitigate it somewhat. Also
improves accuracy across the board.
2020-05-03 03:14:38 +10:00
itsmattkc c5458c6843 timeline: use headers in waveform data files rather than sidecar metadata files 2020-05-03 00:44:14 +10:00
itsmattkc 6f2993477d added null check for audio that hasn't been indexed yet 2020-05-01 03:51:56 +10:00
itsmattkc afc9cff301 exporter: fixed segfault when cancelling introduced by multithreaded color space conversion 2020-05-01 00:36:37 +10:00
itsmattkc dc355dca46 export: multithread the color space conversion 2020-04-30 18:54:30 +10:00
itsmattkc aecfa842c3 nodes: moved hashing to nodes so they can override behavior if they wish 2020-04-30 01:56:08 +10:00
itsmattkc 4906bb7d53 scopes: don't use shared context
OpenGL shared contexts (through Qt at least) seem to be buggy. Scopes have been
shifted to a non-shared approach as a result.
2020-04-28 17:08:52 +10:00
itsmattkc ac3f49a845 nodes: moved matrix input on "video input" elsewhere
Rather than plugging a matrix into the video input node, the matrix is now
multiplied by the video input using a math node. This is probably more
sensible from a user perspective.

This also means the renderer is tolerant of texture sizes that are not equal
to the sequence size, however most nodes will downsample the texture to the
sequence size (and if not, it will be downsampled once it is cached). Textures
will still *always* be in reference space and the sequence's format. This seems
like the best compromise between backend and frontend congruity.
2020-04-27 04:11:24 +10:00
itsmattkc 981860b60b fixed audio regression introduced with optimized node copy 2020-04-27 00:55:40 +10:00
itsmattkc 53ae25a7cb nodes: optimize node graph changes by only updating from inputs that changed
A huge optimization that ensures only the parts of a node graph that have
changed get pushed to the renderer. For thread-safety, the node graph is
copied elsewhere so that users can make changes asynchronously and the graph
can update when its threads are ready. Up until now, if an input value changed,
every node's values would be re-copied, or worse, if a connection was changed,
the entire graph would be recopied. This has been negligible in testing since
we've been largely testing with small graphs, but for massive projects, it's
important that this be as optimized as possible.
2020-04-26 04:16:15 +10:00
itsmattkc c7de93cc5d viewer/opengl: minor code improvements 2020-04-24 15:14:20 +10:00
itsmattkc 8c44f8d03d viewer/various: split off color management into separate base class
Also moves scopes to said base class.
2020-04-24 03:45:07 +10:00
itsmattkc 3eb966cb5b openglshader: fixed ocio opengl incompatibility 2020-04-24 00:19:25 +10:00
itsmattkc c4fe5786a3 openglshader: fixed ocio opengl incompatibility 2020-04-23 23:43:29 +10:00
itsmattkc 8d66989de3 Merge branch 'glsl-150' of https://github.com/Simran-B/olive into Simran-B-glsl-150 2020-04-23 22:37:39 +10:00
itsmattkc 48b5d9ca60 openglshader: upload ocio lut immediately 2020-04-23 22:36:05 +10:00
itsmattkc 9e04728c12 openglshader: minor code tidiness 2020-04-23 21:20:51 +10:00