Commit Graph
35 Commits
Author SHA1 Message Date
itsmattkc bb32048c65 use frame rate and timebase less interchangeably 2021-04-07 13:08:25 +10:00
itsmattkc 898ea25e89 finished merge of viewer and footage 2021-04-06 13:08:56 +10:00
itsmattkc 9be014c0b6 refactored so sequence is again a derivative of viewer 2021-04-05 14:41:59 +10:00
itsmattkc fb410e7c96 use vectors for sample buffers rather than raw ptr arrays 2021-03-17 11:54:14 +11:00
itsmattkc 4827782331 moved sequence params into node graph too
Reduces code by reusing more of the existing node infrastructure
to synchronize sequence parameters the render backend.
2021-02-18 13:20:23 +11:00
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
itsmattkc b83677e319 moved input signals to graph to prevent signal desyncs 2021-01-14 10:32:42 +11:00
itsmattkc f7883bd02c began some rewrites to timeline drawing 2021-01-14 10:30:20 +11:00
itsmattkc 8f729203fc some timeline refactoring, preparing for rewrites 2021-01-09 11:41:33 +11:00
itsmattkc 3337be07e5 use QVector instead of QList for block cache 2021-01-09 10:41:13 +11:00
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc 6cb6407bd8 don't use shared ptrs on streams 2020-12-16 13:46:19 +11:00
itsmattkc c9323b9731 renderer: added another cancelled check 2020-11-29 12:17:42 +11:00
itsmattkc 720acb8f77 renderer: fixed shadowed property
Fixes issue where waveforms would only appear on one track
2020-11-29 10:20:10 +11:00
itsmattkc d02a1aa41b renderer: mutex colorspace and premultiplied fields of video footage 2020-11-27 12:49:40 +11:00
itsmattkc c35005d1bf renderer: only use different footage dividers on smaller footage 2020-11-25 11:45:42 +11:00
itsmattkc a6d382f4d4 further improved gizmos 2020-11-22 18:21:24 +11:00
itsmattkc 3e48aef88c renderer: only divide as much as necessary to get within maximum sequence resolution
Prevents lower res images from becoming too low res
2020-11-22 10:32:58 +11:00
itsmattkc 425e69c789 renderprocessor: add generate resolution override 2020-11-22 10:32:01 +11:00
itsmattkc 30b0af4f3a opengl: dropped minimum version to es 3.0 2020-11-19 16:55:19 +11:00
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc d241090a9f finally updated the copyright year 2020-11-17 20:13:22 +11:00
itsmattkc 17b9a7e3ad renderer: moved alpha channel detection to where texture is actually made 2020-11-16 02:02:12 +11:00
itsmattkc 96d4d88471 renderer: fixed bug that caused threads to hang indefinitely 2020-11-16 01:37:39 +11:00
itsmattkc 0d0766e4fb improved render channel count system 2020-11-15 22:16:40 +11:00
itsmattkc ee5307336e re-implemented alpha assoc/deassoc when color managing 2020-11-15 10:41:29 +11:00
itsmattkc c9a8b96c89 reimplemented export process 2020-11-13 22:05:43 +11:00
itsmattkc 8776bb9c4a finished upgrade to ocio v2 2020-11-12 15:36:29 +11:00
itsmattkc 3c1ac3eeba upgraded to ocio v2 2020-11-11 21:53:24 +11:00
itsmattkc 0429e70fe0 merged all drawing functions into a single shader processing function 2020-11-10 15:50:13 +11:00
itsmattkc 1d61f89920 large scale renderer rework
- Abstracts all OpenGL functionality including UI objects
- Cleans up several rendering codepaths
- Improves threading functionality
- Removes old code and problematic functions
2020-11-10 11:24:51 +11:00
itsmattkc 6ecdb02fd0 okay maybe not 2020-11-08 00:47:59 +11:00
itsmattkc 83cefbd7c7 uhh yeah this might be fubar 2020-11-07 22:44:27 +11:00
itsmattkc 13dd31d5be began rewrite of renderer inner workings 2020-11-06 20:18:10 +11:00