itsmattkc
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97dadace1f
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shaders: added stroke shader
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2020-02-14 19:13:30 +11:00 |
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itsmattkc
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f616a0d123
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ported dip to black transition to external type and reimplemented drop shadow shader
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2019-12-18 01:18:31 +11:00 |
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itsmattkc
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4e6da87585
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ported crossdissolve to external shader
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2019-12-17 15:58:16 +11:00 |
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itsmattkc
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46b3f9db48
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moved alphaover to external file format
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2019-12-15 03:41:37 +11:00 |
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itsmattkc
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ae7c9597e2
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ported solid color generator to external shader
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2019-12-15 03:07:10 +11:00 |
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itsmattkc
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965519e9cf
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ported opacity node to external file format
The plan is to port all nodes that can be external to the external file format.
This should help keep things maintainable.
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2019-12-15 02:51:28 +11:00 |
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itsmattkc
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fdd7474a99
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fixed bugs in the blur shaders
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2019-12-15 02:38:55 +11:00 |
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itsmattkc
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23905f1eee
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added external blur files to the shader resource file
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2019-12-15 00:38:36 +11:00 |
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itsmattkc
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526f07ba08
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implemented demonstrative dip to black transition
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2019-12-12 19:00:49 +11:00 |
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itsmattkc
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2fb4047e6f
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moved all shader code out of C++ source and into external shader files
General code cleanup and easier maintenance.
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2019-12-10 00:10:00 +11:00 |
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itsmattkc
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daafcbfc95
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began external shader files that can be compiled into the program
Helps write shaders rather than embedding them into the C++ code.
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2019-12-09 23:49:44 +11:00 |
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