Commit Graph
136 Commits
Author SHA1 Message Date
itsmattkc c387ce1cd7 polygon node: early crude implementation 2020-05-05 00:22:49 +10:00
itsmattkc 2b1640ac04 frame/texture: use dividers when allocating buffers
Allows render pipeline to know the "real" and "simulated" resolution of a
divided buffer.
2020-05-04 01:08:46 +10:00
itsmattkc 403a8a8656 ocio: change lut edge size to 64 instead of 32
Doesn't "solve" the white inaccuracy issue, but does mitigate it somewhat. Also
improves accuracy across the board.
2020-05-03 03:14:38 +10:00
itsmattkc 4906bb7d53 scopes: don't use shared context
OpenGL shared contexts (through Qt at least) seem to be buggy. Scopes have been
shifted to a non-shared approach as a result.
2020-04-28 17:08:52 +10:00
itsmattkc ac3f49a845 nodes: moved matrix input on "video input" elsewhere
Rather than plugging a matrix into the video input node, the matrix is now
multiplied by the video input using a math node. This is probably more
sensible from a user perspective.

This also means the renderer is tolerant of texture sizes that are not equal
to the sequence size, however most nodes will downsample the texture to the
sequence size (and if not, it will be downsampled once it is cached). Textures
will still *always* be in reference space and the sequence's format. This seems
like the best compromise between backend and frontend congruity.
2020-04-27 04:11:24 +10:00
itsmattkc 53ae25a7cb nodes: optimize node graph changes by only updating from inputs that changed
A huge optimization that ensures only the parts of a node graph that have
changed get pushed to the renderer. For thread-safety, the node graph is
copied elsewhere so that users can make changes asynchronously and the graph
can update when its threads are ready. Up until now, if an input value changed,
every node's values would be re-copied, or worse, if a connection was changed,
the entire graph would be recopied. This has been negligible in testing since
we've been largely testing with small graphs, but for massive projects, it's
important that this be as optimized as possible.
2020-04-26 04:16:15 +10:00
itsmattkc c7de93cc5d viewer/opengl: minor code improvements 2020-04-24 15:14:20 +10:00
itsmattkc 8c44f8d03d viewer/various: split off color management into separate base class
Also moves scopes to said base class.
2020-04-24 03:45:07 +10:00
itsmattkc 3eb966cb5b openglshader: fixed ocio opengl incompatibility 2020-04-24 00:19:25 +10:00
itsmattkc c4fe5786a3 openglshader: fixed ocio opengl incompatibility 2020-04-23 23:43:29 +10:00
itsmattkc 8d66989de3 Merge branch 'glsl-150' of https://github.com/Simran-B/olive into Simran-B-glsl-150 2020-04-23 22:37:39 +10:00
itsmattkc 48b5d9ca60 openglshader: upload ocio lut immediately 2020-04-23 22:36:05 +10:00
itsmattkc 9e04728c12 openglshader: minor code tidiness 2020-04-23 21:20:51 +10:00
itsmattkc fef29db754 export: fixed bug that failed to export video if using a different export resolution 2020-04-23 02:00:49 +10:00
itsmattkc 6c1e90665f colormanagement: moved from passing DVL strings everywhere to a consolidated ColorTransform struct 2020-04-23 01:17:58 +10:00
itsmattkc 361a986b79 renderer: added path for generating resized frames from textures 2020-04-22 22:58:00 +10:00
Simran Brucherseifer 5da9848de7 Upgrade shaders from GLSL 110 to 150 (OpenGL 3.2) 2020-04-22 11:28:33 +02:00
itsmattkc c9e797abdf various: conformed frame usages to respect stride 2020-04-22 15:54:47 +10:00
itsmattkc 0a9ad8f235 opengltexture: implemented linesize fields whenever uploading data to a texture 2020-04-22 15:23:29 +10:00
itsmattkc c8da59a45e opengltexture: align all data to 16
Fixes crash if frame is not aligned to 16. This should probably
be folded into the Frame class itself at some point.
2020-04-22 15:08:36 +10:00
itsmattkc 38fcad6a3f cache: fixed signalling issue where changing default input didn't update the cache 2020-04-21 23:48:26 +10:00
itsmattkc d3b71e6576 nodes: color management when setting color parameters is now preserved 2020-04-18 17:43:37 +10:00
itsmattkc 2f80be437a node: fixed issue with "taking" values from input tables
As opposed to simply leaving all values in the table, nodes can now "take"
values that they use to free up memory (e.g. "taking" input buffers if they're
used to produce an output buffer).

This is a fairly large change, expect regressions.
2020-04-16 23:12:05 +10:00
itsmattkc 32969d2403 colordialog: updated to show input/reference/display values 2020-04-15 18:11:46 +10:00
itsmattkc a0a7d106dc mathnode: implemented add/subtract/multiply/divide/power functions
Includes implementing combobox UI for the NodeParamViewWidgetBridge.
2020-04-15 01:52:24 +10:00
itsmattkc 2eb03bf386 various: removed constructor.h include 2020-04-14 00:53:25 +10:00
itsmattkc a8fbe686e2 openglrenderer: retrieve frame in each worker thread rather than in the proxy thread
Since we now have decoders in each thread, we can parallelize by retrieving
frames in each thread as well.
2020-04-11 17:37:00 +10:00
itsmattkc 0c3ce03348 renderer: use a dedicated decoder per thread 2020-04-11 13:18:31 +10:00
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc 626c50477c renderer: set null value on shader if no value was found in the table 2020-04-04 19:28:38 +11:00
itsmattkc 615e227f9a renderer: convert footage frames to reference pixel format
Due to an oversight, incoming footage frames were NOT converted to the
working pixel format (usually half or float). For most frames, this meant the
OCIO conversion would occur on frames while they were still in their source
format (usually either RGB8 or RGB16). This leads to rounding error
inaccuracies, but even worse GLSL will clamp integer textures to 1.0 potentially
losing a lot of data.

While later nodes would correctly convert to the appropriate format, by then it
would be too late. This commit corrects this issue, converting the frames to
float during the OCIO shader pass.
2020-04-04 14:15:18 +11:00
itsmattkc 3ba31f9d5f openglframebuffer: fixed erroneous error message 2020-04-04 14:09:24 +11:00
itsmattkc 07d1123978 renderer: disassociate requires float as well, so we may as well do the version before 2020-04-04 12:24:36 +11:00
itsmattkc ce88da80ef openglproxy: for shader inputs, use our new Color class instead of QColor 2020-04-04 04:15:57 +11:00
itsmattkc e1ca5f2f82 various: removed hardcoded OCIO::ROLE_SCENE_LINEAR to allow for a configurable reference space 2020-04-03 01:30:47 +11:00
itsmattkc f3290003be colordialog/wheel/gradient: implemented basic UI components for color picking 2020-04-02 13:02:30 +11:00
itsmattkc 6ea6dd810e pixelsampler: added pixel sampler panel
When visible, this panel will show the current reference and display transformed
color under the cursor of any viewer.
2020-04-01 16:57:10 +11:00
itsmattkc 1363d2b94c mathnode: expanded math node
Implemented handling of various different types.
2020-04-01 05:21:50 +11:00
itsmattkc 7100d00060 nodes: made changes to the node system to allow for context sensitive shader code
Primarily implemented for the math node so a new shader can be generated and
compiled based on what inputs the node is receiving.
2020-03-29 03:11:30 +11:00
itsmattkc 2ac6b601bf renderer: fixed segfault when no texture is generated 2020-03-13 17:03:27 +11:00
itsmattkc 3f043496f3 nodeparam: allowed for dynamic nodeparam property change to affect UI widgets
immediately
2020-03-07 02:16:48 +11:00
itsmattkc 0f5cd40c45 exporter: add ability to cancel exports (including a confirm to cancel if the
user closes the dialog mid-export)
2020-03-03 02:37:18 +11:00
itsmattkc c44c73e376 renderer: handle null frame
Minor reliability improvement.
2020-03-02 14:42:20 +11:00
itsmattkc a64f066e2e renderer: don't upconvert to RGBA if the source image is only RGB 2020-02-27 17:18:39 +11:00
itsmattkc d87b4fde8c renderer/decoder: use divider at the footage level
Optimizes rendering if a divider is being used.
2020-02-27 15:47:08 +11:00
itsmattkc 02ce48d0c6 various: pixel optimizations
Several things are accomplished in this commit, including:

- Use OIIO instead of our own functions for pixel format conversions
  (cleaner code/less for us to maintain)

- Fold all PixelService functions into the PixelFormat class
  (cleaner code)

- Moved OpenGL pixel definitions to OpenGL classes and out of the
  global classes.

- Add support for RGB buffers as well as RGBA (optimization)
2020-02-27 13:54:38 +11:00
itsmattkc 78daf9e28a exporter: updated exporter to function with new render system 2020-02-25 20:03:15 +11:00
itsmattkc faffbb0f38 renderer: re-use already created textures if the images are known not to change 2020-02-25 14:57:49 +11:00
itsmattkc 65db108be2 openglcolorprocessor: renamed CreateOpenGL() to Create()
We hide ColorProcessor::Create() to create a derived class rather than the
base class and clear up confusion over the two functions existing.
2020-02-22 00:34:55 +11:00
itsmattkc 77c0c9d95a viewer: ported to openglcolorprocessor for simpler code and fixed bug that
snuck in breaking color managed display
2020-02-22 00:13:28 +11:00