Commit Graph
26 Commits
Author SHA1 Message Date
itsmattkc 1ceefb6dba Merge branch 'master' into gizmos 2020-05-06 16:35:40 +10:00
itsmattkc fb625cb76e nodes: removed XML infrastructure 2020-05-06 15:06:37 +10:00
itsmattkc 74d252c5c0 nodes: use defined categories rather than arbitrary string based 2020-05-05 22:12:15 +10:00
itsmattkc c387ce1cd7 polygon node: early crude implementation 2020-05-05 00:22:49 +10:00
itsmattkc ac3f49a845 nodes: moved matrix input on "video input" elsewhere
Rather than plugging a matrix into the video input node, the matrix is now
multiplied by the video input using a math node. This is probably more
sensible from a user perspective.

This also means the renderer is tolerant of texture sizes that are not equal
to the sequence size, however most nodes will downsample the texture to the
sequence size (and if not, it will be downsampled once it is cached). Textures
will still *always* be in reference space and the sequence's format. This seems
like the best compromise between backend and frontend congruity.
2020-04-27 04:11:24 +10:00
itsmattkc cb14af326c removed opacity node
This node has been superseded by the math node since it essentially functions
as a multiply.
2020-04-20 17:48:35 +10:00
itsmattkc 410f3d25dc fixed menu bugs introduced in f2bff5f150
Turns out setting a QMenu parent *not* in the constructor leads to very strange
behavior. All parents are now set in the constructor.
2020-04-19 16:19:08 +10:00
itsmattkc f2bff5f150 menu: ensure all addMenu() calls are followed with setParent() calls
Ensures memory taken by creating a new menu is freed.
2020-04-19 01:26:54 +10:00
itsmattkc b4795c0222 blur: merged box and gaussian blurs into one node
While these are two separate blur effects, merging them into one node will
allow quick swapping of blur methods.
2020-04-16 13:17:30 +10:00
itsmattkc cb6c054b8d trigonometrynode: implemented trigonometry node 2020-04-15 02:41:20 +10:00
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc 3dd91a1429 timenode: implemented timenode to allow values to be connected to time 2020-04-03 23:27:38 +11:00
itsmattkc 7100d00060 nodes: made changes to the node system to allow for context sensitive shader code
Primarily implemented for the math node so a new shader can be generated and
compiled based on what inputs the node is receiving.
2020-03-29 03:11:30 +11:00
itsmattkc 97dadace1f shaders: added stroke shader 2020-02-14 19:13:30 +11:00
itsmattkc df837efbc6 merged timeline and viewer nodes together 2020-01-03 03:26:00 +11:00
itsmattkc 7ad2eae7a2 implemented volume and pan effects
This commit implements a structure for sample processing and two implemenations
of this structure in volume and pan effects.
2019-12-24 12:34:30 +11:00
itsmattkc f616a0d123 ported dip to black transition to external type and reimplemented drop shadow shader 2019-12-18 01:18:31 +11:00
itsmattkc 4e6da87585 ported crossdissolve to external shader 2019-12-17 15:58:16 +11:00
itsmattkc 46b3f9db48 moved alphaover to external file format 2019-12-15 03:41:37 +11:00
itsmattkc ae7c9597e2 ported solid color generator to external shader 2019-12-15 03:07:10 +11:00
itsmattkc 965519e9cf ported opacity node to external file format
The plan is to port all nodes that can be external to the external file format.
This should help keep things maintainable.
2019-12-15 02:51:28 +11:00
itsmattkc 845a197c99 enable tooltips in the node menu to allow node descriptions to appear 2019-12-15 02:39:55 +11:00
itsmattkc ce8c77754d add embedded external shaders to the node factory 2019-12-15 02:34:47 +11:00
itsmattkc 186973ff20 implemented final connections to allow creating new nodes in the nodeview 2019-12-13 03:06:12 +11:00
itsmattkc 934eea5f40 completed node 'add' menu 2019-12-13 02:55:09 +11:00
itsmattkc 5b0513efed started node factory class for making nodes at runtime 2019-12-13 02:30:31 +11:00