itsmattkc
23365074f0
samplebuffer: fixed segfault when changing speed
2020-06-12 14:53:27 +10:00
itsmattkc
955d4ce910
opengl: clear ping-pong texture before blitting to it
2020-06-12 03:44:43 +10:00
itsmattkc
e2e8a6859c
renderer: updated audio to work with minor node overhaul
2020-06-12 03:28:43 +10:00
itsmattkc
dd7af0e6bd
nodes: minor overhaul to functionality
...
The nodes now have more control over how their accelerated shaders/sample
functions are run, as well as how items are popped off the value tables.
This allows for various optimizations that we didn't have access to before.
2020-06-12 00:54:15 +10:00
itsmattkc
ccf5d4cece
audiovisualwaveform: detect if the start index exceeds the buffer sample count
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Fixes segfault.
2020-06-11 21:24:50 +10:00
itsmattkc
a9a13c4b0c
framehashcache: remove code for saving integer-based frames to cache
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Since we don't allow non-float cached frames now, there's no need to have
this code complicating the codebase.
2020-06-10 14:12:26 +10:00
itsmattkc
71ec148e76
renderer: moved all shader code into one solidified function
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Makes texture-based optimizations easier when they're all in one place.
2020-06-10 01:54:02 +10:00
itsmattkc
e10b1462ff
renderbackend: moved bulk of hashing code to static function so more code has access to it
2020-06-09 02:36:11 +10:00
itsmattkc
2fc1ccebf7
openglproxy: implemented extra function for loading pre-cached frames into textures
2020-06-09 02:35:41 +10:00
itsmattkc
9095dfa463
project: replaced proxy with pre-cache
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Removed proxy task and replaced with a true honest-to-god pre-cache for
footage. This footage is pre-cached to a sequence and therefore 100% ready
for use in it once the task is done.
2020-06-08 23:17:51 +10:00
itsmattkc
430561e2ac
sequence: made divider a sequence parameter rather than a viewer parameter
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Doing this makes the preview resolution an explicit project setting rather
than a temporary UI setting. This will allow more consistency when caching.
2020-06-08 14:41:35 +10:00
itsmattkc
5055c136b6
renderer: clear graph update queue when disconnecting a viewer
2020-06-06 01:02:03 +10:00
itsmattkc
4a8d557c59
various: removed unused debug lines
2020-06-05 16:11:49 +10:00
itsmattkc
de3288893d
renderer: move waveform generation into worker and mutex the waveform
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Addresses scheduling issues where a backend might be closed (or even
destroyed) before it processes a waveform signal from a worker. Requires
extra multithreading code.
2020-06-05 15:18:14 +10:00
itsmattkc
5eeef76b62
waveform: shift track waveform alongside cache
2020-06-04 23:32:50 +10:00
itsmattkc
0e87762afa
waveforms: moved waveform to track rather than block
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This is a much more robust and thread-safe system of storing the waveforms.
2020-06-04 18:03:21 +10:00
itsmattkc
9ff9817b95
cache: use render job times to synchronize cache
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Ensure old inaccurate jobs are never prioritized over current jobs.
2020-06-04 16:48:23 +10:00
itsmattkc
0424768f02
renderer: use deleteLater on nodes instead of delete
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Fixes warning about node signals unable to fire in another thread.
2020-06-01 04:43:35 +10:00
itsmattkc
c2e47a296c
timeline: heavily optimized and improved nearly all timeline optimizations
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Features a lot of timeline-related cache optimizations as well as general
optimizations and improvements in timeline behavior. Should improve
usability significantly.
2020-06-01 04:42:59 +10:00
itsmattkc
a0dec75f2b
renderer: ensure offscreen surface is created in main thread
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Fixes render crash on some platforms.
2020-05-27 04:05:01 +10:00
itsmattkc
3e3cacbc85
various: update Qt code deprecated in 5.15
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- Replaces QLinkedList with std::list as recommended by Qt docs.
- Replaces QWheelEvent::delta() with QWheelEvent::angleDelta(). This
should also benefit trackpad behavior.
2020-05-27 02:54:05 +10:00
itsmattkc
0c7b3e1761
cache: streamlined audio into cache task
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Since we always cache audio, it makes sense to lump it into the same auto-cache
task we use for everything else.
2020-05-27 00:09:09 +10:00
itsmattkc
c907114b17
renderer: optimizing and fixing code paths
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Re-introducing some old concepts for the new structure.
2020-05-26 22:40:54 +10:00
itsmattkc
89ae6e026f
cache: reimplemented auto-caching
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Implemented a smarter auto-cache that's context sensitive. Caching will
automatically pause when playback begins or values are being changed and resume
when inactive.
2020-05-24 15:20:35 +10:00
itsmattkc
a26a3cbf21
renderworker: improved update queue handling and reduced memory usage
2020-05-23 02:34:28 +10:00
itsmattkc
5212a6032a
renderbackend: initialize queuer value
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Leaving uninitialized could potentially cause issues.
2020-05-21 21:45:12 +10:00
itsmattkc
d5766489e4
export: fixed audio exporting with new renderer system
2020-05-21 02:18:52 +10:00
itsmattkc
470bb44d0a
renderbackend: removed unusued dialog
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This dialog caused a bunch of warnings and was unused in the new renderer
system. It may be used again later, so it's just been commented out, but there's
currently no plan to.
2020-05-20 12:50:59 +10:00
itsmattkc
87e7564222
cache: heavily reworked exporting for new system
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Also cleans up cache in general and moves it to the Task infrastructure.
2020-05-19 23:35:17 +10:00
itsmattkc
b9cd83eff1
task: massively simplified task system
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Made various changes and fixes to the task system:
- Tasks are built around QtConcurrent rather than QThread. Reduces
code complexity significantly.
- Task error reporting is now streamlined in both TaskManager and
TaskDialog.
- Moved ProjectImport/Save/LoadManager to the app/task folder
2020-05-19 02:44:32 +10:00
itsmattkc
c4b0a53174
cache: render audio in chunks so they can be multithreaded
2020-05-18 22:52:31 +10:00
itsmattkc
558773538d
cache: fixed audio with new system
2020-05-18 17:16:28 +10:00
itsmattkc
127ebbe359
Merge branch 'master' into cacheondemandtake1
2020-05-18 13:46:35 +10:00
itsmattkc
3518a10230
opengl: added another bilt override for custom coordinates and mode
2020-05-18 13:41:11 +10:00
itsmattkc
b74ea1a8ba
renderer: reimported audio rendering functions
2020-05-18 12:52:25 +10:00
itsmattkc
814bbe8c22
fixed various segfaults in decoder and renderer
2020-05-18 02:40:58 +10:00
itsmattkc
a0f2035240
cache: fixed segfault if a block was ever disconnected
2020-05-16 00:31:24 +10:00
itsmattkc
2039067fdc
renderer/viewer: fixed playback and live updates from value changes
2020-05-15 15:02:30 +10:00
itsmattkc
8795e51452
renderer: massive overhaul to move to a vastly simplified threading system
2020-05-15 00:52:45 +10:00
itsmattkc
ef6aa18fe1
further progress on first attempt
2020-05-14 16:47:01 +10:00
itsmattkc
863ae1b913
a first attempt at a new render system
2020-05-14 14:43:03 +10:00
itsmattkc
c5dfddff0d
renderer: weaved out various unnecessary InvalidateVisible functions
2020-05-13 23:04:15 +10:00
itsmattkc
194fddef7e
renderer: set to render only by default
2020-05-13 22:40:02 +10:00
itsmattkc
ce78c168e6
renderer: fix bug where disconnecting a shared node wouldn't update in the renderer
2020-05-13 16:07:08 +10:00
itsmattkc
65705d580d
renderer: keep frames in vram while paused
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Saves some GPU cycles when adjusting parameters.
2020-05-08 00:32:02 +10:00
itsmattkc
373eeaeacd
renderer: when invalidating visible, kick the workers into emit mode
2020-05-07 01:29:05 +10:00
itsmattkc
c61adbf2a2
videorenderer: if an InvalidateVisible() signal comes through, cancel the queue
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Optimization that frees up the GPU as quickly as possible when the user starts
making changes that may require quick feedback.
2020-05-07 00:56:16 +10:00
itsmattkc
c387ce1cd7
polygon node: early crude implementation
2020-05-05 00:22:49 +10:00
itsmattkc
b458bfa542
proxy: improved UI on proxy menu
2020-05-04 01:33:26 +10:00
itsmattkc
2b1640ac04
frame/texture: use dividers when allocating buffers
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Allows render pipeline to know the "real" and "simulated" resolution of a
divided buffer.
2020-05-04 01:08:46 +10:00