renderer: use deleteLater on nodes instead of delete

Fixes warning about node signals unable to fire in another thread.
This commit is contained in:
itsmattkc
2020-06-01 04:43:35 +10:00
parent c2e47a296c
commit 0424768f02
+1 -2
View File
@@ -65,9 +65,8 @@ void RenderBackend::SetViewerNode(ViewerOutput *viewer_node)
// Delete all the nodes
foreach (Node* c, copy_map_) {
c->DisconnectAll();
c->deleteLater();
}
qDeleteAll(copy_map_);
copy_map_.clear();
copied_viewer_node_ = nullptr;