itsmattkc
1efd4e9f99
nodeview: further improved auto-positioning system
2020-05-08 19:20:24 +10:00
itsmattkc
4ac5513e3f
nodeview: implemented ability to select and delete node edges
2020-04-29 17:25:41 +10:00
itsmattkc
bf68a4d631
nodes: added ability to label nodes
2020-04-29 15:35:05 +10:00
itsmattkc
13dc79d0cd
nodeview: implemented duplicate feature
2020-04-29 15:04:53 +10:00
itsmattkc
d83073cf85
nodeview: attach pasted nodes to the cursor
2020-04-29 14:49:43 +10:00
itsmattkc
ff1a470aa0
Merge branch 'master' into nodeviewredux
2020-04-29 05:01:11 +10:00
itsmattkc
8ab91a70cc
nodeview: implemented moving with either the hand tool or middle mouse button
...
Includes splitting off this functionality from TimelineViewBase so it can be
re-used in any QGraphicsView.
2020-04-29 04:56:58 +10:00
itsmattkc
b57d12868f
nodeview: allow dropping a node on any edge
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Before we checked data types to ensure compatibility, but some nodes (e.g. the
math node) may be compatible despite a not apparently compatible data type.
We allow users to make any connection quickly this way.
2020-04-28 03:20:08 +10:00
itsmattkc
e154b5d5d4
nodeview: make auto-position a manual and specific function, allow different flow directions
...
The first in many NodeView improvements. Up until now, nodes have been forcibly
auto-arranged, which has worked as a reasonable stop-gap just so that all the
nodes are visible during testing/development. However this does not make a good
user experience.
We move the auto-arrange code to a manual function that can be used when the
user or program deems it necessary, and also abstract the node positions so that
the view can ultimately determine the exact amount of spacing (useful for
changing DPIs) or orientation, so users can direct the flow whichever way they
want.
2020-04-28 00:28:38 +10:00
itsmattkc
b947b2224a
nodeview: support multiple flow directions
2020-04-27 16:08:48 +10:00
itsmattkc
c41b43ea06
nodeview: don't try to delete nodes marked as undeletable
2020-04-23 03:09:38 +10:00
itsmattkc
26b928597c
nodeview: only select if a graph is currently active
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Fixes segfault where timeline attempted to signal NodeView to select nodes
after it had already cleared itself.
2020-04-22 18:18:22 +10:00
itsmattkc
410f3d25dc
fixed menu bugs introduced in f2bff5f150
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Turns out setting a QMenu parent *not* in the constructor leads to very strange
behavior. All parents are now set in the constructor.
2020-04-19 16:19:08 +10:00
itsmattkc
f2bff5f150
menu: ensure all addMenu() calls are followed with setParent() calls
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Ensures memory taken by creating a new menu is freed.
2020-04-19 01:26:54 +10:00
itsmattkc
1aa87cbda6
various: encapsulate all code in the olive namespace to avoid name collisions
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Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc
378c354277
nodeview: improved nodeview usage
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Rather than the cumbersome and small "node connectors" (introduced a while ago
when nodes had more than one output), this is a more streamlined system of
connecting nodes (hold Ctrl and drag to connect)
2020-04-03 08:34:47 +11:00
itsmattkc
2bda306866
timeline/various: implemented block copy/paste
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Implemented the ability to copy/paste blocks/clips in the timeline. This did
require some large scale changes and reworking of the copy/paste system
introduced a few commits ago, but should be largely functional now.
2020-03-31 02:19:05 +11:00
itsmattkc
2bfe9f44df
nodeview: added ctrl+scroll zooming
2020-03-30 01:27:10 +11:00
itsmattkc
bb326e2b50
nodeview/core: moved node copy/paste functions to core so they can be used elsewhere
2020-03-23 15:27:58 +11:00
itsmattkc
a1f5c85f49
various: use simpler/smarter XML reading functions
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Should address any XML parsing issues and allows for simpler, more maintainable
code. Should also address a crash that could occur when pasting nodes that had
inputs that weren't copied.
2020-03-17 02:38:17 +11:00
itsmattkc
72eb3a5d82
nodeview: worked around qt issue where the selection signal would still be sent after an item was deleted
2020-03-17 00:34:32 +11:00
itsmattkc
34f60e639a
nodeview: implemented copying/pasting nodes
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Re-uses XML-based project saving/loading functions to store nodes, their
parameters, and their connections in a text-based format in the clipboard.
2020-03-15 20:01:58 +11:00
itsmattkc
8ec3258234
nodeview: added asserts for improved debugging
2020-03-07 20:40:52 +11:00
itsmattkc
d8f83f1452
nodeview: further optimization of node view
2020-03-03 01:50:31 +11:00
itsmattkc
3e34975dd9
nodeview: improved and optimized some selection code
2020-03-02 17:03:03 +11:00
itsmattkc
f6d602d8e0
nodeview: improved code structures
2020-03-02 16:07:24 +11:00
itsmattkc
bf7fc9a0c4
panels: selecting a clip in the timeline automatically selects the corresponding
...
nodes in the nodeview
2020-02-26 00:39:30 +11:00
itsmattkc
0a74714f5d
nodeview/nodepanel: implemented select all/deselect all functionality
2020-02-23 11:38:30 +11:00
itsmattkc
654b679658
nodeview: set drop_edge to null after placement
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Fixes segfault placing more than one node.
2020-02-20 16:39:04 +11:00
itsmattkc
ce889f68d5
nodeview: allow users to place a node on an edge to automatically connect it
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between the two nodes
UI convenience. Edge highlights when the cursor is in range to perform this
action.
2020-02-16 12:40:12 +11:00
itsmattkc
a6f4922d66
nodeview: allow esc key to cancel adding a node
2020-02-16 11:44:35 +11:00
itsmattkc
fa0f732d39
nodeview: attach new nodes to mouse for easier placement
2020-02-16 11:19:26 +11:00
itsmattkc
b233bdf8c9
a fairly decent node auto-positioning algorithm, not perfect, but a good start
2020-01-09 04:03:47 +11:00
itsmattkc
7018973d09
basic auto-positioning implementation
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Not perfect by any means, but nodes are now automatically placed in relation to
their surroundings and connections.
2020-01-09 01:41:23 +11:00
itsmattkc
2b24fae26f
implemented vertical "zooming" in the TimelineWidget and CurveView
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This comes in the form of changing the vertical scale in the CurveView and
adjusting all track heights in the Timeline.
2019-12-31 00:23:28 +11:00
itsmattkc
61c60e00d6
various small code cleanups and improvements
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Largely refactoring work to make the code somewhat nicer to work with.
2019-12-26 19:00:08 +11:00
itsmattkc
18bf126574
implemented deleting nodes in the nodeview (undoable)
2019-12-13 04:12:00 +11:00
itsmattkc
186973ff20
implemented final connections to allow creating new nodes in the nodeview
2019-12-13 03:06:12 +11:00
itsmattkc
934eea5f40
completed node 'add' menu
2019-12-13 02:55:09 +11:00
itsmattkc
26b3993b9d
made vast improvements to rendering engine and node structure
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This was many changes that were largely fundamentally related. They included:
- More const modifiers to enforce read only node graphs
- Support for fragment and vertex shaders from the nodes
- Support for node code loaded externally (embedded into the binary)
- Fixed issue preventing two textures from being used in a shader
- Removed several unused functions and cleaned up code
- Fixed video media node misreading its matrix input
2019-12-09 23:50:52 +11:00
itsmattkc
3411e45774
preliminary support for multiple timeline sections
2019-10-05 07:33:27 +10:00
itsmattkc
371d0e2b37
some render cache adjustments
2019-09-04 10:58:50 +10:00
itsmattkc
149f3fa907
timelineview is now a true view of the blocks at all times
2019-08-11 21:01:37 +10:00
itsmattkc
9b63cc7755
inserting blocks through the timeline implemented
2019-08-11 17:30:27 +10:00
itsmattkc
136bb52fef
started parameter editor
2019-07-19 00:15:59 -07:00
itsmattkc
9633028f99
documented node view classes
2019-07-17 15:31:34 -04:00
itsmattkc
a78cc3950a
various node UI improvements
2019-07-16 13:25:38 -04:00
itsmattkc
1a39216be2
nodeview can connect and disconnect nodes
2019-07-16 04:43:57 -04:00
itsmattkc
dc2101938e
began node viewer for dag insight
2019-07-15 03:52:44 -04:00
itsmattkc
944e933762
revise CSS and allow modular icons
2019-07-14 23:56:55 -04:00