Commit Graph
2536 Commits
Author SHA1 Message Date
itsmattkc 1d3d52db9b implemented the ability to modify bezier points in the curve editor 2019-12-28 22:40:30 +11:00
itsmattkc 4cd5e103b8 merged KeyframeView and CurveView to use the same base class
These classes had a ton of similarities, so they've now been modified to use
a common base class.
2019-12-28 18:47:54 +11:00
itsmattkc 26cafa7936 implemented bulk of curve editor's functionality
While certainly not entirely complete yet, this implements most of the UI
functionality of the graph editor.
2019-12-28 18:26:37 +11:00
itsmattkc b65abe4881 use floor instead of round when calculating frame from cursor
Fixes a bug where clicking on the right of a frame would register as clicking
the next frame.
2019-12-28 04:47:27 +11:00
itsmattkc f96abc2d82 set up sizing defaults 2019-12-28 02:09:23 +11:00
itsmattkc d82acf9b7e implemented basic animation curve editor widgets
Frontend is largely done, it just needs backend and connecting to other
widgets to function correctly.
2019-12-28 00:27:13 +11:00
itsmattkc 3c9b16555f created curve editor panel 2019-12-28 00:26:42 +11:00
itsmattkc bbef9badc7 implemented moving keyframes around in the NodeParamView
Can now change the time in the parameter panel.
2019-12-27 22:13:00 +11:00
itsmattkc 97b91d2050 synchronized the keyframeview and nodeparamview scroll to work together 2019-12-27 16:38:40 +11:00
itsmattkc 3e3963dfaa implemented keyframe type changing
Implemented the UI to change a keyframe's type along with the ValueChanged
signals that should result.
2019-12-27 16:37:06 +11:00
itsmattkc 855fe5e93f fully implemented setting keyframes and standard values in the NodeParamView
Widget now supports creating keyframe and standard values, supports dragging
from sliders (not creating an undo command for each drag), and everything is
undoable.
2019-12-27 14:51:21 +11:00
itsmattkc 9272858de2 send list to EmitCachedFrameReady() rather than one rational at a time
Since EmitCachedFrameReady() makes a copy of the texture, we can economize a lot
by re-using the same copied texture for all the times rather than making a
separate copy for each time.
2019-12-27 05:17:18 +11:00
itsmattkc a4b3dc2ab4 fixed bug that caused flickering textures
The ViewerGLWidget would receive raw GLuint textures while most of Olive uses
an OpenGLTexture C++ wrapper. Unfortunately this would lead to the C++ wrapper
getting destroyed since its instance wasn't kept in the ViewerGLWidget. This
meant by the time the ViewerGLWidget would re-draw, the texture would have
already been destroyed leading to some black frames. This is now fixed.
2019-12-27 05:11:42 +11:00
itsmattkc 549427353d updates to video render backend to speed up single frame previews
Allows single frame previews and improves communication with receiving
viewer classes.
2019-12-27 05:11:21 +11:00
itsmattkc fe3c155b98 sliders now have feedback on whether they're being dragged or not 2019-12-27 04:15:27 +11:00
itsmattkc e9663f953e improved intelligent keyframe cache invalidation
Some minor code cleanups and also implementing invalidation when removing or
moving a keyframe.
2019-12-27 03:26:27 +11:00
itsmattkc cc62c1edc9 implemented context sensitive value invalidation in NodeInput
NodeInput uses keyframe information to intelligently determine exactly which
time ranges must be re-cached.
2019-12-27 03:00:13 +11:00
itsmattkc 227db9d653 updated ParamPanel to be able to be connected with ViewerPanel and TimelinePanel 2019-12-27 02:41:31 +11:00
itsmattkc e32376a8b7 updated NodeInputs to use a standard value as well as keyframed values
Previously the non-keyframed value was stored as a static keyframe but this
introduced issues when an input was in a state of keyframes being enabled but
0 keyframes existing. Having a standard value makes much more sense.
2019-12-27 02:06:41 +11:00
itsmattkc 7a512cc540 set some parameters to not-keyframable 2019-12-27 01:25:52 +11:00
itsmattkc 52672cc031 rewrote TimeRuler drawing function for improved code, performance, and functionality 2019-12-27 01:23:06 +11:00
itsmattkc 87eacb2869 fix input bug that doesn't deep copy keyframes correctly 2019-12-26 21:51:08 +11:00
itsmattkc 1a1a7f029a changed waveinput error messages from debug to critical 2019-12-26 21:50:55 +11:00
itsmattkc e8808f5e89 shifted IC unblocking until after the split is done since the clips won't change 2019-12-26 19:29:48 +11:00
itsmattkc 5d82aa1a7d ensure playhead cannot be dragged below 0 in the TimelineViewBase 2019-12-26 19:03:44 +11:00
itsmattkc 61c60e00d6 various small code cleanups and improvements
Largely refactoring work to make the code somewhat nicer to work with.
2019-12-26 19:00:08 +11:00
itsmattkc 83077c939e removed olive:: qualifier from MainWindow class 2019-12-26 17:41:31 +11:00
itsmattkc 7d907d7ee1 removed olive:: qualifier from icon:: namespace 2019-12-26 17:38:18 +11:00
itsmattkc bb9284a894 moved tool enum to a Tool class
Code cleanup and improvement.
2019-12-26 17:35:25 +11:00
itsmattkc d140094cf5 moved PanelManager to a more traditional singleton form 2019-12-26 17:27:30 +11:00
itsmattkc 520b8b46fa place timecode conversion functions into a Timecode class rather than an olive namespace
Code cleanup and improvement.
2019-12-26 17:20:58 +11:00
itsmattkc 3b2fcf4aae re-implement value setting for all other types than float in NodeParamViewWidgetBridge
Just updating code
2019-12-26 17:20:30 +11:00
itsmattkc 23001386d0 implemented base UI keyframe functionality
This commit implements much of the base functionality for creating and
destroying keyframes in the UI. Not complete yet, but getting there.
2019-12-26 16:32:08 +11:00
itsmattkc a514265fc9 updated NodeKeyframe class to QObject for easier signal/slot handling
While the keyframes themselves are relatively simple, their usage is quite
complex and using QObjects as their base will help a ton of UI and backend
functionality.
2019-12-26 16:30:25 +11:00
itsmattkc c62b59965e updated nodes for new input structure
Since all NodeInputs will generally only need their data type and default
value set once, we place it all into the constructor for cleaner and easier
to manage code.
2019-12-26 16:29:56 +11:00
itsmattkc 97c192672e constructed keyframeview and timeruler together inside nodeparamview and connected them 2019-12-25 02:42:07 +11:00
itsmattkc d705a27d54 moved more functions to the base class in the vein of the previous commit 2019-12-25 02:41:40 +11:00
itsmattkc 4b48a73db3 moved some timelineview functions into a timelineviewbase for reusing
Later classes will feature similar functionality to the TimelineView, moving
them to a base class that can be easily reused seems like a good idea.
2019-12-25 02:20:23 +11:00
itsmattkc dc6d498da8 began UI for keyframing
Largely extending the existing NodeParamView with functionality from the
previous release.
2019-12-25 01:20:46 +11:00
itsmattkc aac8c5ec17 fixed speed changes on reversed clips in the speeddialog 2019-12-24 16:35:40 +11:00
itsmattkc ac9690c5a7 ensure gcc will compile this file without warnings 2019-12-24 16:35:28 +11:00
itsmattkc 62f9e55609 implemented foundational reversed block code
Ensured renderers can handle clips that are reversed.
2019-12-24 16:17:33 +11:00
itsmattkc f0cd480540 finished audio effects support in audio renderer
Working structure implemented in previous commit into the audio renderer is
complete in this commit.
2019-12-24 14:02:07 +11:00
itsmattkc 7ad2eae7a2 implemented volume and pan effects
This commit implements a structure for sample processing and two implemenations
of this structure in volume and pan effects.
2019-12-24 12:34:30 +11:00
itsmattkc 3a7b3ffac6 implemented audio exporting
The encoder was moved to its own thread and will transcode the PCM from the
audio renderer into the chosen codec while the video frames are still
received. The implementation isn't perfect and could use some cleaning up, but
it is functional at the moment.
2019-12-23 01:45:27 +11:00
itsmattkc a8beae64ae general improvements to the renderer backend to help keep rendering consistent and performant 2019-12-22 03:04:34 +11:00
itsmattkc 46855adea7 use a system of deferred maps to keep track of frames that don't need to be rendered twice
Mostly used for exporting to ensure all frames get accounted for when being
sent from the renderer to the exporter through signals/slots.
2019-12-22 03:03:08 +11:00
itsmattkc 8514590c83 implement transformation matrix in exporter backend
This was supposed to have been done, but was not.
2019-12-22 02:59:08 +11:00
itsmattkc 1e278b7b7e share videorenderingparams in exportdialog and include a frame rate for rendering 2019-12-22 02:58:36 +11:00
itsmattkc b24e2cd22b enable multithreading on ffmpegencoder 2019-12-22 02:56:25 +11:00