First attempt at adding OCIO to nodes
This commit is contained in:
@@ -0,0 +1,12 @@
|
||||
uniform sampler2D tex_in;
|
||||
|
||||
// Program will replace this with OCIO's auto-generated shader code
|
||||
%1
|
||||
|
||||
void main() {
|
||||
col = texture2D(tex_in, ove_texcoord);
|
||||
|
||||
col = DIsplayTransform(col)
|
||||
|
||||
gl_FragColor - col;
|
||||
}
|
||||
Reference in New Issue
Block a user