removed all dependence on NodeOutputs

If Nodes only have the one output, we don't need to do so much differentiation
between them. Previous iteration used outputs as like a distinct function
within a Node (e.g. length output would return one result, buffer output would
produce a different result - each run different code to produce their results).
Now in this iteration, it's more accurate to say a Node is just one function
(which seems more appropriate for a node system anyway).
This commit is contained in:
itsmattkc
2019-12-06 00:23:26 +11:00
parent f424d8b44e
commit d25dda5275
45 changed files with 253 additions and 407 deletions
+3
View File
@@ -60,6 +60,9 @@ public:
Block* NearestBlockAfter(const rational& time) const;
Block* BlockAtTime(const rational& time) const;
QList<Block*> BlocksAtTimeRange(const TimeRange& range) const;
const QVector<Block*>& Blocks() const;
virtual void InvalidateCache(const rational& start_range, const rational& end_range, NodeInput* from = nullptr) override;