removed all dependence on NodeOutputs
If Nodes only have the one output, we don't need to do so much differentiation between them. Previous iteration used outputs as like a distinct function within a Node (e.g. length output would return one result, buffer output would produce a different result - each run different code to produce their results). Now in this iteration, it's more accurate to say a Node is just one function (which seems more appropriate for a node system anyway).
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@@ -60,6 +60,9 @@ public:
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Block* NearestBlockAfter(const rational& time) const;
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Block* BlockAtTime(const rational& time) const;
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QList<Block*> BlocksAtTimeRange(const TimeRange& range) const;
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const QVector<Block*>& Blocks() const;
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virtual void InvalidateCache(const rational& start_range, const rational& end_range, NodeInput* from = nullptr) override;
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