pipeline is generated programatically now
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@@ -5,7 +5,5 @@
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<file>cornerpin.vert</file>
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<file>premultiply.frag</file>
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<file>dropshadow.frag</file>
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<file>pipeline.frag</file>
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<file>pipeline.vert</file>
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</qresource>
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</RCC>
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@@ -1,13 +0,0 @@
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#ifdef GL_ES
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precision mediump int;
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precision mediump float;
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#endif
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uniform sampler2D texture;
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uniform float opacity;
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varying vec2 v_texcoord;
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void main() {
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vec4 color = texture2D(texture, v_texcoord)*opacity;
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gl_FragColor = color;
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}
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@@ -1,16 +0,0 @@
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#ifdef GL_ES
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precision mediump int;
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precision mediump float;
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#endif
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uniform mat4 mvp_matrix;
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attribute vec4 a_position;
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attribute vec2 a_texcoord;
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varying vec2 v_texcoord;
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void main() {
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gl_Position = mvp_matrix * a_position;
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v_texcoord = a_texcoord;
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};
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