pipeline is generated programatically now

This commit is contained in:
itsmattkc
2019-03-17 23:51:06 +11:00
parent 862996e8a3
commit 69a02cb7c1
3 changed files with 0 additions and 31 deletions
-2
View File
@@ -5,7 +5,5 @@
<file>cornerpin.vert</file>
<file>premultiply.frag</file>
<file>dropshadow.frag</file>
<file>pipeline.frag</file>
<file>pipeline.vert</file>
</qresource>
</RCC>
-13
View File
@@ -1,13 +0,0 @@
#ifdef GL_ES
precision mediump int;
precision mediump float;
#endif
uniform sampler2D texture;
uniform float opacity;
varying vec2 v_texcoord;
void main() {
vec4 color = texture2D(texture, v_texcoord)*opacity;
gl_FragColor = color;
}
-16
View File
@@ -1,16 +0,0 @@
#ifdef GL_ES
precision mediump int;
precision mediump float;
#endif
uniform mat4 mvp_matrix;
attribute vec4 a_position;
attribute vec2 a_texcoord;
varying vec2 v_texcoord;
void main() {
gl_Position = mvp_matrix * a_position;
v_texcoord = a_texcoord;
};