Files
oak-editor/effects/internal/pipeline.frag
T

13 lines
251 B
GLSL

#ifdef GL_ES
precision mediump int;
precision mediump float;
#endif
uniform sampler2D texture;
uniform float opacity;
varying vec2 v_texcoord;
void main() {
vec4 color = texture2D(texture, v_texcoord)*opacity;
gl_FragColor = color;
}