13 lines
251 B
GLSL
13 lines
251 B
GLSL
#ifdef GL_ES
|
|
precision mediump int;
|
|
precision mediump float;
|
|
#endif
|
|
|
|
uniform sampler2D texture;
|
|
uniform float opacity;
|
|
varying vec2 v_texcoord;
|
|
|
|
void main() {
|
|
vec4 color = texture2D(texture, v_texcoord)*opacity;
|
|
gl_FragColor = color;
|
|
} |