changed bool to int in drop shadow frag
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@@ -4,7 +4,7 @@ uniform sampler2D image;
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uniform vec2 resolution;
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uniform bool shadow;
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uniform int shadow;
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uniform vec3 shadowcolor;
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uniform float shadowsoftness;
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uniform float shadowopacity;
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@@ -14,8 +14,7 @@ varying vec2 vTexCoord;
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void main(void) {
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vec4 master_px = texture2D(image, vTexCoord);
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if (shadow) {
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if (shadow == 1) {
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vec2 shadow_dist = vec2(shadowdistance)/resolution;
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float shadow_opacity = 0.01*shadowopacity;
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