changed bool to int in drop shadow frag

This commit is contained in:
itsmattkc
2019-01-09 12:36:26 +11:00
parent 72df21e57c
commit 59ae02d8dc
+2 -3
View File
@@ -4,7 +4,7 @@ uniform sampler2D image;
uniform vec2 resolution;
uniform bool shadow;
uniform int shadow;
uniform vec3 shadowcolor;
uniform float shadowsoftness;
uniform float shadowopacity;
@@ -14,8 +14,7 @@ varying vec2 vTexCoord;
void main(void) {
vec4 master_px = texture2D(image, vTexCoord);
if (shadow) {
if (shadow == 1) {
vec2 shadow_dist = vec2(shadowdistance)/resolution;
float shadow_opacity = 0.01*shadowopacity;