don't bind shaders if they didn't compile
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+17
-4
@@ -800,9 +800,18 @@ void Effect::open() {
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} else {
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glslProgram = new QOpenGLShaderProgram();
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validate_meta_path();
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if (!vertPath.isEmpty()) glslProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, meta->path + "/" + vertPath);
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if (!fragPath.isEmpty()) glslProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, meta->path + "/" + fragPath);
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glslProgram->link();
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bool glsl_compiled = true;
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if (!vertPath.isEmpty()) {
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if (!glslProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, meta->path + "/" + vertPath)) {
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glsl_compiled = false;
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}
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}
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if (!fragPath.isEmpty()) {
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if (!glslProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, meta->path + "/" + fragPath)) {
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glsl_compiled = false;
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}
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}
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if (glsl_compiled) glslProgram->link();
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isOpen = true;
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}
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} else {
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@@ -826,12 +835,16 @@ void Effect::close() {
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isOpen = false;
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}
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bool Effect::is_glsl_linked() {
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return glslProgram != NULL && glslProgram->isLinked();
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}
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void Effect::startEffect() {
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if (!isOpen) {
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open();
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dout << "[WARNING] Tried to start a closed effect - opening";
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}
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if (enable_shader) bound = glslProgram->bind();
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if (enable_shader && glslProgram->isLinked()) bound = glslProgram->bind();
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}
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void Effect::endEffect() {
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@@ -142,6 +142,7 @@ public:
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bool is_open();
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void open();
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void close();
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bool is_glsl_linked();
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virtual void startEffect();
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virtual void endEffect();
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+2
-2
@@ -189,7 +189,7 @@ void ViewerWidget::initializeGL() {
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//}
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void ViewerWidget::paintEvent(QPaintEvent *e) {
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if (!rendering && context()->thread() == this->thread()) {
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if (!rendering && context()->thread() == this->thread()) {
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makeCurrent();
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QOpenGLWidget::paintEvent(e);
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}
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@@ -429,7 +429,7 @@ void ViewerWidget::process_effect(Clip* c, Effect* e, double timecode, GLTexture
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}
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if (e->enable_shader || e->enable_superimpose) {
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e->startEffect();
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if (e->enable_shader) {
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if (e->enable_shader && e->is_glsl_linked()) {
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e->process_shader(timecode, coords);
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composite_texture = draw_clip(c->fbo[fbo_switcher], composite_texture, true);
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fbo_switcher = !fbo_switcher;
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