diff --git a/effects/dropshadow.frag b/effects/dropshadow.frag index dc41d000f..1bed6e491 100644 --- a/effects/dropshadow.frag +++ b/effects/dropshadow.frag @@ -4,7 +4,7 @@ uniform sampler2D image; uniform vec2 resolution; -uniform bool shadow; +uniform int shadow; uniform vec3 shadowcolor; uniform float shadowsoftness; uniform float shadowopacity; @@ -14,8 +14,7 @@ varying vec2 vTexCoord; void main(void) { vec4 master_px = texture2D(image, vTexCoord); - if (shadow) { - + if (shadow == 1) { vec2 shadow_dist = vec2(shadowdistance)/resolution; float shadow_opacity = 0.01*shadowopacity;