fb410ab3ae5cd649ca0e206b92b1b70bb2d3c610
## Add relative line numbers on wrapped lines, take 2 This is a rework of https://github.com/zed-industries/zed/pull/39268 that excludes https://github.com/zed-industries/zed/pull/39268/commits/e7096d27a6463f6eb7c2a821637c5773b2460c10. This commit introduced some line number rendering issues as described in https://github.com/zed-industries/zed/issues/41422. While @ConradIrwin suggested we try to pass in the buffer rows from the calling method instead of the snapshot, that appears to have had unintended consequences and I don't think the two calculations were intended to do the same thing. Hence, this PR has removed those changes. This PR also includes the migration fix originally done by @MrSubidubi in https://github.com/zed-industries/zed/pull/41351. ## Original PR description and release notes. **Problem:** Current relative line numbering creates a mismatch with vim-style navigation when soft wrap is enabled. Users must mentally calculate whether target lines are wrapped segments or logical lines, making `<n>j/k` navigation unreliable and cognitively demanding. **How things work today:** - Real line navigation (`j/k` moves by logical lines): Requires determining if visible lines are wrapped segments before jumping. Can't jump to wrapped lines directly. - Display line navigation (`j/k` moves by display rows): Line numbers don't correspond to actual row distances for multi-line jumps. **Proposed solution:** Count and number each display line (including wrapped segments) for relative numbering. This creates direct visual-to-navigational correspondence, where the relative number shown always matches the `<n>j/k` distance needed. **Benefits:** - Eliminates mental overhead of distinguishing wrapped vs. logical lines - Makes relative line numbers consistently actionable regardless of wrap state - Preserves intuitive "what you see is what you navigate" principle - Maintains vim workflow efficiency in narrow window scenarios Also explained and discussed in https://github.com/zed-industries/zed/discussions/25733. Release Notes: - Added support for counting wrapped lines as relative lines and for displaying line numbers for wrapped segments. Changes `relative_line_numbers` from a boolean to an enum: `enabled`, `disabled`, or `wrapped`.
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
257 MiB
Languages
Rust
95.5%
WGSL
1.2%
Metal
1.1%
HLSL
1.1%
Python
0.7%
Other
0.3%