f737c4d01e00e404864061f529646fcb4215214f
Before, we used to debounce selection highlight because it needed to search the whole file to show gutter line highlights, etc. This experience felt extremely laggy. This PR introduces a new approach where: 1. We query only visible rows without debounce. The search function itself is async and runs in a background thread, so it's not blocking anything. With no debounce and such a small search space, highlights feel realtime. 2. In parallel, we also query the whole file (still debounced, like before). Once this query resolves, it updates highlights across the file, making scrollbar markers visible. This hybrid way gives the feeling of realtime, while keeping the same functionality. https://github.com/user-attachments/assets/432b65f1-89d2-4658-ad5e-048921b06a23 P.S. I have removed the user setting for custom debounce delay, because (one) now it doesn't really make sense to configure that, and (two) the whole logic is based on the assumption that the fast query will resolve before the debounced query. A static debounce time makes sure of that. Configuring it might lead to cases where the fast query resolves after the debounced query, and we end up only seeing visible viewport highlights. Release Notes: - Improved selection highlight speed.
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
258 MiB
Languages
Rust
95.6%
WGSL
1.2%
Metal
1.1%
HLSL
1.1%
Python
0.6%
Other
0.3%