f445f22fe6cba11579804c3bf4913d6212f2be36
Release Notes: - pane::ActivatePreviousItem and pane::ActivateNextItem now toggle the most recent pane when called from a dock panel a couple months ago i posted a work around that used `SendKeystrokes` to cycle through pane items when focused on a dock. #35253 this pr would add this functionality to the these actions by default. i implemented this by adding an action listener to the workspace level. ------ if the current context is a dock that does not hold a pane it retrieves the most recent pane from `activation_history` and activates the next item on that pane instead. - `"Pane > Editor"` cycles through the current pane like normal - `"Dock > Pane > Terminal"` also cycles through the pane items like normal - `"Dock > (Any Child that is not a child of Pane)"` cycles through the items of the most recent pane. this is the standard behavior in VS Code i believe. in the video below you can see the actions cycling through the editor like normal when focus is on the editor. then you can see the editor continue to cycle when the focus is on the project panel. and that the focus stays on the project panel. and you can see the action cycle the terminal items when the focus is moved to the terminal https://github.com/user-attachments/assets/999ab740-d2fa-4d00-9e53-f7605217e6ac the only thing i noticed is that for this to work the keybindings must be set above `Pane` so they have to be set globally or on workspace. otherwise they do not match in the context
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
257 MiB
Languages
Rust
95.5%
WGSL
1.2%
Metal
1.1%
HLSL
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Python
0.7%
Other
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