ed5b9a47053d18180d66b44cbc6753f9db0507a8
Closes https://github.com/zed-industries/zed/issues/40047 Closes https://github.com/zed-industries/zed/issues/24798 Closes https://github.com/zed-industries/zed/issues/24788 Before, each editor, even if it's the same buffer split in 2, was querying for inlay hints separately, and storing the whole inlay hint twice, in `Editor`'s `display_map` and its `inlay_hint_cache` fields. Now, instead of `inlay_hint_cache`, each editor maintains a minimal set of metadata (which area was queried by what task) instead, and all LSP inlay hint data had been moved into `LspStore`, both local and remote flavors store the data. This allows Zed, as long as a buffer is open, to reuse the inlay hint data similar to how document colors and code lens are now stored and reused. Unlike other reused LSP data, inlay hints data is the first one that's possible to query by document ranges and previous version had issue with caching and invalidating such ranges already queried for. The new version re-approaches this by chunking the file into row ranges, which are queried based on the editors' visible area. Among the corresponding refactoring, one notable difference in inlays display are multi buffers: buffers in them are not [registered](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#textDocument_didOpen) in the language server until a caret/selection is placed inside their excerpts inside the multi buffer. New inlays code does not query language servers for unregistered buffers, as servers usually respond with empty responses or errors in such cases. Release Notes: - Reworked inlay hints to be less error-prone --------- Co-authored-by: Lukas Wirth <lukas@zed.dev> Co-authored-by: dino <dinojoaocosta@gmail.com> Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
257 MiB
Languages
Rust
95.5%
WGSL
1.2%
Metal
1.1%
HLSL
1.1%
Python
0.7%
Other
0.3%