Piotr Osiewicz eb7b5a7131 project panel: Improve performance in worktrees with lots of files. (#12980)
When working on a repro for a different issue that involved a worktree
with lots of files (100k to be precise), UI became pretty unresponsive.
I pinned it down to us repeatedly preparing a HashSet of all paths in
the currently-scrolled-to worktree, once per each entry in the range
passed to for_each_visible_range (which is e.g. called during
rendering).

This PR makes that hashing happen just once per worktree. Additionally,
we no longer iterate over (potentially) all entries in a given worktree
when calculating the depth of a given entry.

Note that we could probably be smarter about this still; instead of
recalculating the hashset per each call to for_each_visible_entry, we
could do it whenever we update entries in the project panel. However,
with this PR I wanted to get a quick bang for a small buck; I'm pretty
confident in the change as is, it is relatively straightforward and
messing with worktree updates is more involved.



Release Notes:

- Improvement performance of project panel in large worktrees
2024-06-13 14:20:38 +02:00
2024-06-12 15:16:05 -06:00
2024-05-15 11:06:05 -06:00
2024-06-10 20:43:13 -06:00
2024-05-09 19:03:34 -04:00
2024-06-12 23:22:52 +03:00
WIP
2023-12-14 09:25:14 -07:00
2024-05-05 15:02:50 +02:00
2024-04-15 14:00:56 -06:00
2024-05-03 19:53:22 -04:00
2024-05-05 15:02:50 +02:00
2024-05-07 09:24:00 -06:00

Zed

CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.

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You can download Zed today for macOS (v10.15+).

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GPUI – Community Edition maintained by Oak Team
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