eb231d0449 Add code_actions as formatter type (#10121)
This fixes #8992 and solves a problem that ESLint/Prettier/... users
have been running into:

They want to format _only_ with ESLint, which is *not* a primary
language server (so `formatter: language server` does not help) and it
is not a formatter.

What they want to use is what they get when they have configured
something like this:

```json
{
  "languages": {
    "JavaScript": {
      "code_actions_on_format": {
        "source.fixAll.eslint": true
      }
    }
  }
}
```

BUT they don't want to run the formatter.

So what this PR does is to add a new formatter type: `code_actions`.

With that, users can only use code actions to format:

```json
{
  "languages": {
    "JavaScript": {
      "formatter": {
        "code_actions": {
          "source.fixAll.eslint": true
        }
      }
    }
  }
}
```

This means that when formatting (via `editor: format` or on-save) only
the code actions that are specified are being executed, no formatter.


Release Notes:

- Added a new `formatter`/`format_on_save` option: `code_actions`. When
configured, this uses language server code actions to format a buffer.
This can be used if one wants to, for example, format a buffer with
ESLint and *not* run prettier or another formatter afterwards. Example
configuration: `{"languages": {"JavaScript": {"formatter":
{"code_actions": {"source.fixAll.eslint": true}}}}}`
([#8992](https://github.com/zed-industries/zed/issues/8992)).

---------

Co-authored-by: JH Chabran <jh@chabran.fr>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-04-03 16:16:03 +02:00
2024-03-05 10:56:14 -07:00
2024-03-20 19:49:14 +01:00
2024-04-01 17:22:59 -07:00
2022-10-17 09:59:16 +02:00
2024-02-15 18:35:43 -05:00
WIP
2023-12-14 09:25:14 -07:00
2024-04-03 09:38:36 -04:00

Zed

CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.

Installation

You can download Zed today for macOS (v10.15+).

Support for additional platforms is on our roadmap:

For macOS users, you can also install Zed using Homebrew:

brew install zed

Alternatively, to install the Preview release:

brew tap homebrew/cask-versions
brew install zed-preview

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Licensing

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.
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GPUI – Community Edition maintained by Oak Team
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