df00854bbcae6da12e2ea9d99bdee11234488102
We reverted bump to taffy 0.4.3 following an issue spotted by @maxdeviant where chat text input was not being rendered correctly:  This was an issue with the previous attempt to upgrade to taffy 0.4.0 as well. We bail early in `compute_auto_height_layout` due to a missing width: https://github.com/zed-industries/zed/blob/df190ea84621837c44fa50c62837bdbea04b9e22/crates/editor/src/element.rs#L5266 The same issue is visible in story for auto-height editor (or rather, the breakage is visible - the editor simply does not render at all there). I tracked down the breakage to https://github.com/DioxusLabs/taffy/pull/573 ; it looks like it specifically affects editors with auto-height. In taffy <0.4 which we were using previously, we'd eventually get a proper width for auto-height EditorElement after having initially computed the size. With taffy 0.4 however (and specifically that PR mentioned earlier), we're getting `Size::NONE` in layout phase [^1]. I've noticed though that even with taffy <0.3, the `known_dimensions.width` was always equal to `available_space.width` in layout phase. Hence, I went with falling back to `available_space.width` when it is a definite value and we don't have a `known_dimensions.width`. Done this way, both chat input and auto-height story render correctly. /cc @as-cii Related: https://github.com/zed-industries/zed/pull/11606 https://github.com/zed-industries/zed/pull/11622 https://github.com/zed-industries/zed/pull/7868 https://github.com/zed-industries/zed/pull/7896 [^1]: This could possibly be related to change in what gets passed in https://github.com/DioxusLabs/taffy/pull/573/files#diff-60c916e9b0c507925f032cecdde6ae163e41b84b8e4bc0a6c04f7d846b0aad9eR133 , though I'm not sure if editor is a leaf node in this case Release Notes: - N/A
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
You can download Zed today for macOS (v10.15+).
Support for additional platforms is on our roadmap:
- Linux (tracking issue)
- Windows (tracking issue)
- Web (tracking issue)
For macOS users, you can also install Zed using Homebrew:
brew install --cask zed
Alternatively, to install the Preview release:
brew install --cask zed@preview
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
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