dc372e8a847f78ed253b7e409a8699f570eae1a7
Closes #36376 Problem: Multi-cursor edits/selections in multi-buffers view were jumping to incorrect locations after toggling buffer folds. When users created multiple selections across different buffers in a multi-buffer view (like project search results) and then folded one of the buffers, subsequent text insertion would either: 1. Insert text at wrong locations (like at the top of the first unfolded buffer) 2. Replace the entire content in some buffers instead of inserting at the intended cursor positions 3. Create orphaned selections that caused corruption in the editing experience The issue seems to happen because when a buffer gets folded in a multi-buffer view, the existing selections associated with that buffer become invalid anchor points. Solution: 1. Selection Cleanup on Buffer Folding - Added `remove_selections_from_buffer()` method that filters out all selections from a buffer when it gets folded - This prevents invalid selections from corrupting subsequent editing operations - Includes edge case handling: if all selections are removed (all buffers folded), it creates a default selection at the start of the first buffer to prevent panics 2. Unfolding buffers before editing - Added `unfold_buffers_with_selections()` call in `handle_input()` ensures buffers with active selections are automatically unfolded before editing - This helps in fixing an edge case (covered in the tests) where, if you fold all buffers in a multi-buffer view, and try to insert text in a selection, it gets unfolded before the edit happens. Without this, the inserted text would override the entire buffer content. - If we don't care about this edge case, we could remove this method. I find it ok to add since we already trigger buffer unfolding after edits with `Event::ExcerptsEdited`. Release Notes: - Fixed multi-cursor edits jumping to incorrect locations after toggling buffer folds in multi-buffer views (e.g, project search) - Multi-cursor selections now properly handle buffer folding/unfolding operations - Text insertion no longer occurs at the wrong positions when buffers are folded during multi-cursor editing - Eliminated content replacement bugs where entire buffer contents were incorrectly overwritten - Added safe fallback behavior when all buffers in a multi-buffer view are folded --------- Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
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