d2c55cbe3dc9d3979cfdf3adc8a74364cfcb38a8
Closes #12553 * [x] Fix `diff_hunk_before` * [x] Fix failure to show deleted text when expanding hunk w/ cursor on second line of the hunk * [x] Failure to expand diff hunk below the cursor. * [x] Delete the whole file, and expand the diff. Backspace over the deleted hunk, panic! * [x] Go-to-line now counts the diff hunks, but it should not * [x] backspace at the beginning of a deleted hunk deletes too much text * [x] Indent guides are rendered incorrectly * [ ] Fix randomized multi buffer tests Maybe: * [ ] Buffer search should include deleted text (in vim mode it turns out I use `/x` all the time to jump to the next x I can see). * [ ] vim: should refuse to switch into insert mode if selection is fully within a diff. * [ ] vim `o` command when cursor is on last line of deleted hunk. * [ ] vim `shift-o` on first line of deleted hunk moves cursor but doesn't insert line * [x] `enter` at end of diff hunk inserts a new line but doesn't move cursor * [x] (`shift-enter` at start of diff hunk does nothing) * [ ] Inserting a line just before an expanded hunk collapses it Release Notes: - Improved diff rendering, allowing you to navigate with your cursor inside of deleted text in diff hunks. --------- Co-authored-by: Conrad <conrad@zed.dev> Co-authored-by: Cole <cole@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev> Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com> Co-authored-by: Michael <michael@zed.dev> Co-authored-by: Agus <agus@zed.dev> Co-authored-by: João <joao@zed.dev>
Rework diff rendering to allow putting the cursor into deleted text, soft-wrapping and scrolling deleted text correctly (#22994)
Rework diff rendering to allow putting the cursor into deleted text, soft-wrapping and scrolling deleted text correctly (#22994)
Rework diff rendering to allow putting the cursor into deleted text, soft-wrapping and scrolling deleted text correctly (#22994)
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
257 MiB
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