Marshall Bowers d17c6b392e Add allow_rewrap setting to control editor::Rewrap behavior for a given language (#25173)
This PR adds a new `allow_rewrap` setting to control how
`editor::Rewrap` behaves for a given language.

This is a language setting, so it can either be configured globally or
within the context of an individual language.

For example:

```json
{
  "allow_rewrap": "in_selections",
  "languages": {
    "Typst": {
      "allow_rewrap": "anywhere"
    }
  }
}
```

There are three different values:

- `in_comment`: Only perform rewrapping within comments.
- `in_selections`: Only perform rewrapping within the current
selection(s).
- `anywhere`: Allow rewrapping anywhere.

The global default is `in_comment`, as it is the most conservative
option and allows rewrapping comments without risking breaking other
syntax.

The `Markdown` and `Plain Text` languages default to `anywhere`, which
mirrors the previous behavior for those language that was hard-coded
into the rewrap implementation.

This setting does not have any effect in Vim mode, as Vim mode already
allowed rewrapping anywhere.

Closes https://github.com/zed-industries/zed/issues/24242.

Release Notes:

- Added an `allow_rewrap` setting to control the `editor::Rewrap`
behavior for a given language.
2025-02-19 16:37:39 +00:00
2025-01-19 08:40:55 -05:00
2025-01-20 16:32:34 +00:00
2025-02-19 08:55:36 -07:00
WIP
2023-12-14 09:25:14 -07:00
2024-09-30 17:46:21 -04:00
2025-01-19 08:40:55 -05:00
2025-02-04 09:02:59 -05:00
2025-02-04 09:02:59 -05:00
2024-08-08 17:21:38 -07:00
2024-09-05 15:39:16 -04:00
2024-11-15 14:37:39 -05:00

Zed

CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


Installation

Packaging status

On macOS and Linux you can download Zed directly or install Zed via your local package manager.

Other platforms are not yet available:

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Also... we're hiring! Check out our jobs page for open roles.

Licensing

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.
S
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
Readme
257 MiB
Languages
Rust 95.5%
WGSL 1.2%
Metal 1.1%
HLSL 1.1%
Python 0.7%
Other 0.3%