d00ad02b05981c79942b3bdff957e2384e68b89f
Symbol completions in the context picker now show "SymbolName filename.txt L123" instead of just "SymbolName". This helps distinguish between symbols with the same name in different files. ## Motivation I noticed that the message prompt editor only showed symbol names without any context, making it hard to use in large projects with many symbols sharing the same name. The inline prompt editor already includes file context for symbol completions, so I brought that same UX improvement to the message prompt editor. I've decided to match the highlighting style with directory completion entries from the message editor. ## Changes - Extract file name from both InProject and OutsideProject symbol locations - Add `build_symbol_label` helper to format labels with file context - Update test expectation for new label format ## Screenshots Inline Prompt Editor <img width="843" height="334" alt="Screenshot 2025-10-17 at 17 47 52" src="https://github.com/user-attachments/assets/16752e1a-0b8c-4f58-a0b2-25ae5130f18c" /> Old Message Editor: <img width="466" height="363" alt="Screenshot 2025-10-17 at 17 31 44" src="https://github.com/user-attachments/assets/900659f3-0632-4dff-bc9a-ab2dad351964" /> New Message Editor: <img width="482" height="359" alt="Screenshot 2025-10-17 at 17 31 23" src="https://github.com/user-attachments/assets/bf382167-f88b-4f3d-ba3e-1e251a8df962" /> Release Notes: - Added file names and line numbers to symbol completions in the agent panel
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
257 MiB
Languages
Rust
95.5%
WGSL
1.2%
Metal
1.1%
HLSL
1.1%
Python
0.7%
Other
0.3%