cff9ae0bbcc7f05c075d8aa226954c0ac290ece9
Closes #19866 This PR supersedes #19228, as #19228 encountered too many merge conflicts. After some exploration, I found that for paths with the `\\?\` prefix, we can safely remove it and consistently use the clean paths in all cases. Previously, in #19228, I thought we would still need the `\\?\` prefix for IO operations to handle long paths better. However, this turns out to be unnecessary because Rust automatically manages this for us when calling IO-related APIs. For details, refer to Rust's internal function [`get_long_path`](https://github.com/rust-lang/rust/blob/017ae1b21f7be6dcdcfc95631e54bde806653a8a/library/std/src/sys/path/windows.rs#L225-L233). Therefore, we can always store and use paths without the `\\?\` prefix. This PR introduces a `SanitizedPath` structure, which represents a path stripped of the `\\?\` prefix. To prevent untrimmed paths from being mistakenly passed into `Worktree`, the type of `Worktree`’s `abs_path` member variable has been changed to `SanitizedPath`. Additionally, this PR reverts the changes of #15856 and #18726. After testing, it appears that the issues those PRs addressed can be resolved by this PR. ### Existing Issue To keep the scope of modifications manageable, `Worktree::abs_path` has retained its current signature as `fn abs_path(&self) -> Arc<Path>`, rather than returning a `SanitizedPath`. Updating the method to return `SanitizedPath`—which may better resolve path inconsistencies—would likely introduce extensive changes similar to those in #19228. Currently, the limitation is as follows: ```rust let abs_path: &Arc<Path> = snapshot.abs_path(); let some_non_trimmed_path = Path::new("\\\\?\\C:\\Users\\user\\Desktop\\project"); // The caller performs some actions here: some_non_trimmed_path.strip_prefix(abs_path); // This fails some_non_trimmed_path.starts_with(abs_path); // This fails too ``` The final two lines will fail because `snapshot.abs_path()` returns a clean path without the `\\?\` prefix. I have identified two relevant instances that may face this issue: - [lsp_store.rs#L3578](https://github.com/zed-industries/zed/blob/0173479d18e2526c1f9c8b25ac94ec66b992a2b2/crates/project/src/lsp_store.rs#L3578) - [worktree.rs#L4338](https://github.com/zed-industries/zed/blob/0173479d18e2526c1f9c8b25ac94ec66b992a2b2/crates/worktree/src/worktree.rs#L4338) Switching `Worktree::abs_path` to return `SanitizedPath` would resolve these issues but would also lead to many code changes. Any suggestions or feedback on this approach are very welcome. cc @SomeoneToIgnore Release Notes: - N/A
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
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- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
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Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
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no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
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