bb514c158e1604916b32fc8c9bbe602a78727742
Problem: Some macOS environments report no devices via MTLCopyAllDevices, causing startup failure with “unable to access a compatible graphics device,” especially on Apple Silicon. Change: Prefer MTLCreateSystemDefaultDevice (metal::Device::system_default()) first. If None, enumerate devices and select a non‑removable, low‑power device by preference. Why this works: On Apple Silicon the system default is the unified GPU; on Intel, the fallback keeps a stable policy and avoids accidentally picking removable/high‑power devices. Impact: Fixes startup on affected ASi systems; improves selection consistency on Intel multi‑GPU. Behavior unchanged where system_default() succeeds. Risk: Low. Aligns with Apple’s recommended selection path. Still fails early with a clearer message if no Metal devices exist. Closes #37689. Release Notes: - Fixed: Startup failure on some Apple Silicon machines when Metal device enumeration returned no devices by falling back to the system default device. --------- Co-authored-by: 张小白 <364772080@qq.com> Co-authored-by: Kate <work@localcc.cc>
project search: Skip loading of gitignored paths when their descendants will never match an inclusion/exclusion query (#42968)
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
257 MiB
Languages
Rust
95.5%
WGSL
1.2%
Metal
1.1%
HLSL
1.1%
Python
0.7%
Other
0.3%