Jason Lee b9e0aae49f gpui: Enable MSAA to Path render for Anti-Aliasing (#22812)
Closes #20762

Release Notes:

- N/A

---

Enable MSAA for Anti-Aliasing to Path (`cx.paint_path`) for drawing a
better vector graphics.

```bash
cargo run -p gpui --example gradient --features macos-blade
cargo run -p gpui --example gradient

cargo run -p gpui --example painting --features macos-blade
cargo run -p gpui --example painting
```

**Before**

<img width="1089" alt="image"
src="https://github.com/user-attachments/assets/0ae7240f-4ba9-4ef5-896c-e436c1282770"
/>

**After**

<img width="944" alt="image"
src="https://github.com/user-attachments/assets/71a07ae8-be54-452c-aacc-b8cec1f810c0"
/>

## TODO

- [x] Support Metal and Blade.
- [x] Detect system support to set up sample count.
- [x] Fix extra lines between Path vertices wait #22808 to merge.

Ref https://github.com/kvark/blade/pull/213

Ask @kvark to review.

I am not sure if there is anything I missed. I modified it according to
the
[particle](https://github.com/kvark/blade/tree/main/examples/particle)
example of Blade project. But the difference is that after the first
MSAA render, I did not do it a second time, I tested it and found it was
not necessary.
2025-01-29 22:14:40 +02:00
2025-01-19 08:40:55 -05:00
2025-01-27 22:12:26 +00:00
2025-01-20 16:32:34 +00:00
WIP
2023-12-14 09:25:14 -07:00
2024-09-30 17:46:21 -04:00
2025-01-19 08:40:55 -05:00
2024-08-08 17:21:38 -07:00
2024-09-05 15:39:16 -04:00
2024-11-15 14:37:39 -05:00

Zed

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GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
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