b749d9302f9468442cb9e2f32c317d40de84c44d
Closes #32787 Follow-up to #27519 and #32408 This PR fixes an issue where the mouse cursor would stay hidden after typing in the editor. Before #32408, we would rerender the editor on every mouse move. Now, we (correctly) only do this if a rerender is actually required. This caused a small regression for hiding the mouse cursor though: Due to the view now being cached, we do not neccessarily update the mouse cursor style so it is shown again. The boolean is updated but the view is not, resulting in the cursor style being kept until another action is performed. This is an issue with both Stable and Preview (due to some other changes, the issue is slightly worse on Preview though, see https://github.com/zed-industries/zed/pull/32596#issuecomment-2969258800 and https://github.com/zed-industries/zed/pull/32596#issuecomment-2969357248 for some more context). This PR ensures that the cursor is shown again by scheduling a redraw of the editor whenever the boolean is updated. The change should not cause any performance regressions: In most cases where we want to hide the mouse, the editor is about to be rerendered anyway, hence this would not change anything. For cases where we want to show the cursor again, this ensures that we actually end up doing so by rerendering the editor once. Release Notes: - Fixed an issue where the mouse cursor would sometimes stay hidden after typing in editors with the `hide_mouse` setting enabled.
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
257 MiB
Languages
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