b60f19f71e1378e35214f533d589e8366f541536
Closes https://github.com/zed-industries/zed/issues/38528 In the agent panel's `thread_view.rs` file, we have a `render_tool_call` function that controls what we show in the UI for most types of tools. However, for some of them—for example, terminal/execute and edit tools—we have a special rendering so we can tailor the UI for their specific needs. But... before the specific rendering function is called, all tools still go through the `render_tool_call`. Problem is that, in the case of the terminal tool, you couldn't see the full command the agent wants to run when the tool is still in its `render_tool_call` state. That's mostly because of the treatment we give to labels while in that state. A particularly bad scenario because well... seeing the _full_ command _before_ you choose to accept or reject is rather important. This PR fixes that by essentially special-casing the terminal tool display when in the `render_tool_call` rendering state, so to speak. There's still a slight UI misalignment I want to fix but it shouldn't block this fix to go out. Here's our final result: <img width="400" height="1172" alt="Screenshot 2025-09-23 at 6 19@2x" src="https://github.com/user-attachments/assets/71c79e45-ab66-4102-b046-950f137fa3ea" /> Release Notes: - agent: Fixed terminal command not being fully displayed while in the "waiting for confirmation" state.
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
257 MiB
Languages
Rust
95.5%
WGSL
1.2%
Metal
1.1%
HLSL
1.1%
Python
0.7%
Other
0.3%