Michael SloanandMitchel Vostrez b5d57598b6 Add an action for that runs a sequence of actions (#39261)
Thanks to @Zertsov for #37932 which caused me to consider this
implementation approach.

One known issue with this is that it will not wait for actions that do
async work to complete. Supporting this would require quite a lot of
code change. It also doesn't affect the main usecase of sequencing
editor actions, since few are async.

Another caveat is that this is implemented as an action handler on
workspace and so won't work in other types of windows. This seems fine
for now, since action sequences don't seem useful in other window types.
The command palette isn't accessible in non-workspace windows.

Alternatives considered:

* Add `cx: &App` to `Action::build`. This would allow removal of the
special case in keymap parsing. Decided not to do this, since ideally
`build` is a pure function of the input json.

* Build it more directly into GPUI. The main advantage of this would be
the potential to handle non-workspace windows. Since it's possible to do
outside of GPUI, seems better to do so. While some aspects of the GPUI
action system are pretty directly informed by the specifics of Zed's
keymap files, it seems to avoid this as much as possible.

* Bake it more directly into keymap syntax like in #37932. While I think
it would be good for this to be a primitive in the JSON syntax, it seems
like it would better fit in a more comprehensive change to provide
better JSON structure. So in the meantime it seems better to keep the
structure the same and just add a new action.

- Another reason to not bake it in yet is that this provides a place to
document the caveat about async actions.

Closes #17710

Release Notes:

- Added support for action sequences in keymaps. Example:
`["action::Sequence", [ ["editor::SelectLargerSyntaxNode",
"editor::Copy", "editor::UndoSelection"]`

---------

Co-authored-by: Mitchel Vostrez <mitch@voz.dev>
2025-10-02 00:06:53 -06:00
2025-09-26 05:41:06 +00:00
2025-10-01 16:10:47 -05:00
2025-09-23 16:49:45 +00:00
2025-05-17 12:34:42 +00:00
2025-09-16 21:58:40 +00:00
2025-10-02 03:52:06 +00:00
2025-03-10 01:06:11 -07:00
2025-09-22 14:36:10 -07:00
2025-09-22 14:36:10 -07:00
2025-07-29 14:24:10 -04:00
2025-09-22 14:36:10 -07:00
2025-03-10 01:06:11 -07:00

Zed

Zed CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


Installation

On macOS and Linux you can download Zed directly or install Zed via your local package manager.

Other platforms are not yet available:

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Also... we're hiring! Check out our jobs page for open roles.

Licensing

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.
S
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
Readme
258 MiB
Languages
Rust 95.6%
WGSL 1.2%
Metal 1.1%
HLSL 1.1%
Python 0.6%
Other 0.3%