Martin Pool b519f53b3e Rope benchmarks: Generate random strings measured in bytes, not chars (#39951)
Follows on from https://github.com/zed-industries/zed/pull/39949.

Again I'm not 100% sure of the intent but I think this is a fix:

`generate_random_string(rng, 4096)` would previously give you a string
of 4096 *chars* which could be anywhere between 4kB and 16kB in bytes.
This seems probably not what was intended, because Ropes generally work
in bytes not chars, including for the offsets used to index into them.

This seems to possibly cause a _regression_ in benchmark performance,
which is surprising because it should generally cause smaller test data.
But, possibly it's doing better at exercising different paths?

cc @mrnugget 

Release Notes:

- N/A
2025-10-22 00:42:05 +02:00
2025-10-21 09:58:26 +02:00
2025-10-17 18:49:11 +02:00
2025-09-23 16:49:45 +00:00
2025-05-17 12:34:42 +00:00
2025-09-16 21:58:40 +00:00
2025-10-17 18:49:11 +02:00
2025-03-10 01:06:11 -07:00
2025-09-22 14:36:10 -07:00
2024-09-30 17:46:21 -04:00
2025-09-22 14:36:10 -07:00
2025-02-04 09:02:59 -05:00
2025-02-04 09:02:59 -05:00
2024-08-08 17:21:38 -07:00
2025-10-17 18:58:14 +00:00
2025-09-22 14:36:10 -07:00
2025-03-10 01:06:11 -07:00

Zed

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GPUI – Community Edition maintained by Oak Team
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