a852bcc09410b47dcabbe9b089725777024d125e
Follow up of https://github.com/zed-industries/zed/pull/33334 After chatting with @MrSubidubi we found out that he had an old defaults setting (most likely from when he encountered a previous window tabbing bug): ``` ❯ defaults read dev.zed.Zed-Nightly { NSNavPanelExpandedSizeForOpenMode = "{800, 448}"; NSNavPanelExpandedSizeForSaveMode = "{800, 448}"; NSNavPanelExpandedStateForSaveMode = 1; NSOSPLastRootDirectory = {length = 828, bytes = 0x626f6f6b 3c030000 00000410 30000000 ... dc010000 00000000 }; "NSWindow Frame NSNavPanelAutosaveName" = "557 1726 800 448 -323 982 2560 1440 "; "NSWindowTabbingShoudShowTabBarKey-GPUIWindow-GPUIWindow-(null)-HT-FS" = 1; } ``` > That suffix is AppKit’s fallback autosave name when no tabbing identifier is set. It encodes the NSWindow subclass (GPUIWindow), plus traits like HT (hidden titlebar) and FS (fullscreen). Which explains why it only happened on the Nightly build, since each bundle has it's own defaults. It also explains why the tabbar would disappear when he activated the `use_system_window_tabs` setting, because with that setting activated, the tabbing identifier becomes "zed" (instead of the default one when omitted) for which he didn't have the `NSWindowTabbingShoudShowTabBarKey` default. The original implementation was perhaps a bit naive and relied fully on macOS to determine if the tabbar should be shown. I've updated the code to always hide the tabbar, if the setting is turned off and there is only 1 tab entry. While testing, I also noticed that the menu's like 'merge all windows' wouldn't become active when the setting was turned on, only after a full workspace reload. So I added a setting observer as well, to immediately set the correct window properties to enable all the features without a reload. Release Notes: - N/A
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
257 MiB
Languages
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