a69eddc081 Limit project search to avoid unresponsive app (#9404)
This fixes #[#9135](https://github.com/zed-industries/zed/issues/9135)
by introducing file/results limit to project search.

It does this by changing how project search works in multiple ways.

User-facing changes:

- Number files that are being searched is now limited to 5000
- Number of search results in all files is now limited to 10000
- If a limit is reached, search is stopped and a message is displayed
  to the user

Under the hood, we also reworked `Project::search_local`:

- Code has been refactored so that the concurrency-logic is easier to
  distinguish from the search logic.
- We now limit the number of concurrent `open_buffer` operations, since
  that is being done on the main thread and can lead to beachballs when
  finding a lot of results.

Note for reviewer:

@SomeoneToIgnore since you know this code, can you take a look at this?
The changes might look bigger than they are in certain places because I
only extracted code into functions, but the middle part — the sorting of
file paths — has changed in order to avoid too many tasks opening
buffers at the same time and making app unresponsive.

What's also curious is that I think there was a bug in that we searched
ignored entries _twice_: once in `search_snapshots` and then later in
the dedicated `search_ignored_entry` function. I changed the `entries()`
call in `search_snapshots` so that it's always `false`, but that caused
tests to fail (see `test_search_in_gitignored_dirs`). @bennetbo and I
think that there's some state in the Project that made the tests pass
before, because the last of the 3 assertions in that test only passes
when the other two queries run. So we changed the test to be more
stateless and included the possible fix in `search_snapshots`.

Release Notes:

- Fixed project-wide search leading to unresponsive application when
searching in ignored files, by limiting the number of files that are
searched (to 5000) and the number of overall search results to 10000.
Additional performance improvements have also been made in order to
offload more work onto a background thread.
([#9135](https://github.com/zed-industries/zed/issues/9135)).

---------

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-03-18 10:49:27 +01:00
2024-03-05 10:56:14 -07:00
2022-10-17 09:59:16 +02:00
2024-02-15 18:35:43 -05:00
WIP
2023-12-14 09:25:14 -07:00

Zed

CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.

Installation

You can download Zed today for macOS (v10.15+).

Support for additional platforms is on our roadmap:

For macOS users, you can also install Zed using Homebrew:

brew install zed

Alternatively, to install the Preview release:

brew tap homebrew/cask-versions
brew install zed-preview

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Licensing

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.
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