Thorsten BallandBennet 9db68ee6ae lsp: Use project-local settings if available (#17753)
Release Notes:

- Changed built-in language support (Rust, Go, C, YAML, ...) to lookup
language-server specific settings locally in project directory first
before falling back to global value.

---------

Co-authored-by: Bennet <bennet@zed.dev>
2024-09-12 09:47:25 -04:00
2024-09-05 15:39:16 -04:00
2024-07-09 16:27:55 -04:00
2024-08-30 17:34:05 -04:00
2024-09-10 23:21:24 -04:00
WIP
2023-12-14 09:25:14 -07:00
2024-09-06 00:40:44 +02:00
2024-08-08 17:21:38 -07:00
2024-09-05 15:39:16 -04:00

Zed

CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


Installation

Packaging status

On macOS and Linux you can download Zed directly or install Zed via your local package manager.

Other platforms are not yet available:

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Also... we're hiring! Check out our jobs page for open roles.

Licensing

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.
S
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
Readme
257 MiB
Languages
Rust 95.5%
WGSL 1.2%
Metal 1.1%
HLSL 1.1%
Python 0.7%
Other 0.3%