Antonio ScandurraandNathan Sobo 97e0db205d Don't blend alpha channels
We want to use the source alpha to determine the color of the final
pixel, but we want the final pixels to be fully opaque.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-31 16:24:28 +02:00
2021-03-31 16:24:28 +02:00
WIP
2021-03-23 19:11:56 +01:00
S
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GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
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